Over a Year after Release, Monster Hunter Rise Still Hasn’t Gotten Old
Purchasing games is always a tough decision for me. Where I live games cost $100. (Actually $90 for Nintendo first-party games, but to me it may as well be the same.) Missing out on quite a lot of recent releases and new games is the norm for me. The last game I had bought at full price was Street Fighter X Tekken way back on the Xbox 360, and with how ghastly the game was, from then on I definitely began making much more informed decisions on purchasing games at launch or for full price.
When the current pandemic started, Animal Crossing: New Horizons had just been released. Many players, especially mates all over, were posting about turnip stalks, decorating their homes, and showing off their detailed terraformed islands. I had no qualms missing out on the plethora of players, as I had to buy a Nintendo Pro Controller around the same time due to the drifting on my Joy Cons.
A full year later, Monster Hunter Rise was starting to drop its demo on Nintendo Switch. Never played the games before. My only memory of the game was watching schoolmates play together on their PSPs in English class. Outside of this, I thought about the Monster Hunter character in Marvel vs. Capcom: Infinite looking pretty rad all decked out in her full armor, her usage of numerous weapon classes and types from the series, and an all-around play style ready for any situation the fight demanded. Twin daggers inflicted swift juggle combos, a bow kept the opponent away with stronger arrows covering the screen by charging the moves, and a large greatsword caused massive ground-shattering damage with invulnerability to poke at the foe from quite a distance away..
So I thought, why not try the demo for Monster Hunter Rise? For two years before this, I was playing Dauntless since the day it was released on Nintendo Switch. It’s a similar type of game to Monster Hunter. You hunt down large scale behemoths. The cel-shaded art style drew me in, alongside the season changing events. Most of the time I would be playing solo or online with randoms, which was still a source of great joy.
Having different weapon or armor builds to fight each specific behemoth was always satisfying. Now the game was more like an MMO with its Reforged update, as rather than loading into fight one behemoth like before, you would be loaded on a large map with numerous behemoths to fight.
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