The NES Classic and the History of Nintendo’s Product Scarcity
The hottest Christmas gift this year wasn’t entirely new; it was a collection of videogames from 30 years ago. The NES Classic, released by Nintendo on November 11th, can play thirty NES games from a selection of their all-time greatest hits and it is an extremely affordable $60. Hearing about something and then actually being able to obtain it are entirely different matters, though. Nintendo once again left children disappointed and scalpers extremely pleased by failing to meet the demand for one of its products. Those familiar with the Nintendo brand can certainly remember that this isn’t the first Christmas that they have underestimated demand. Launches of the Nintendo Wii and Amiibo figures were met with massive shortages and disappointment as well. Nintendo uses shortages to guarantee a sell-through of their product and for that reason they are genius.
The cultural phenomenon known as the Nintendo Wii arrived in 2006 with a huge splash and scarce availability. It wasn’t only that one Christmas either, the product was in so high demand that scarcity continued for over a year. The Wii wasn’t readily available in stores until May of 2008. Nintendo insisted that they were increasing production of the hot product, but obviously not at the capacity that would satisfy the incredible demand. The system became a hot commodity on eBay where re-sellers would typically sell the console for double of its MSRP price of $250.
Nintendo would have another hit product, but it was far different than what they normally sell. They decided to enter the toys-to-life genre with the Amiibo. These toys could connect to videogames and add additional functionality to the titles. The Amiibos would tap into Nintendo’s large library of characters, offer functionality across many different games and systems, and alongside one of Nintendo’s most popular titles—Super Smash Bros. Perhaps more than their limited purpose, fans and collectors were interested in the product since it would be the first time many of these characters received a toy of any kind. They manufactured more than enough Mario figures since Nintendo knew he would sell, but less popular characters like Wii Fit Trainer quickly became difficult to find. Supply problems were further influenced by retailer exclusive figures that would only be available at specific stores. The $13 dollar toys were fetching $70 or more on eBay and consumers who wanted to collect all the characters certainly had a rough time of it. They did something right though because Amiibo still exist where Disney Infinity was discontinued.
Consumers don’t have to look much farther than a basic supply and demand graph to understand Nintendo’s philosophy. As supply of a product increases, demand of said product decreases. They applied this to their previous product launches for the Wii and Amiibo and there’s likely every reason to think they will continue it for the upcoming Nintendo Switch. Nintendo understands that at this very moment, the NES Classic is a hit product. It is inexpensive, features a terrific bargain of quality games, and is cute to boot. It’s the perfect Christmas gift to give that thirty-something that has everything or wants an uncomplicated way to relieve gaming’s heyday. Nintendo has production plants working on creating these consoles, but they also know that after Christmas these units will be far less desired, so why should they increase production only to be left with extra units. A sell-through of product is good for Nintendo—it looks good to their investors and the free advertising they are getting from their product being scarce is phenomenal. They are in the business of making money and there’s little doubt they are making plenty with the NES Classic.
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