The Relaxing No Man’s Sky Only Forces You into Menial Labor if You Let It
There are some games that engulf you in their worlds, and others that let you relax in them. The former bombard you with endless tasklists, quest markers, waypoints, destinations, and goals. It’s a design mindset most exemplified in the contemporary model of Ubisoft games, Assassin’s Creed and Far Cry being the biggest offenders, with in-game maps filled to the brim with things to do.
In contrast, there are games that let you, the player, feel out the world, make your own objectives and commit to them in your own time. Stardew Valley comes to mind, as well as something like Minecraft.
Somewhere, nebulously floating in the middle, there is No Man’s Sky.
It’s certainly not a game without its share of menial tasks, as Cameron Kunzelman rightly points out. But I’ve found that once you settle into a loop with the game, it’s… very relaxing?
Don’t get me wrong, the game’s strident adherence to survival mechanics can get grating. I’m also not a huge fan of how the game’s early economic structure is built, nor how few items you can reasonably store on your person or in any cargo container. But the game’s universe never feels too dangerous or unwelcoming. All the sharpest edges of the design are filed off, and after getting accustomed to how the universe and space travel work, finding a new planet to carve out a base or just see the sights feels less like a dangerous excursion and more like a vacation.
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