Oculus Quest 2 Is a Great Escape for the Quarantine Blues
Thanksgiving was going to be a time for family. We’d been in lockdown for as many days as schedules would allow, and we were going to get tested before traveling one state over to visit my parents. No one was displaying any symptoms, but we couldn’t bear the thought of carrying the virus into my parents’ home. My wife and kids all tested negative. But I tested positive for Covid-19.
When we got home, I went straight into the bedroom. Aside from a few brief forays into the backyard, I haven’t left since. Fortunately I’d just been sent an Oculus 2 unit to check out. It’s been my only escape.
The first night I set up the boundaries for play, a four-foot-wide strip between the bed and the wall, much smaller than I’d be able to create in our living room, but large enough to work. I’d already tried out the basics on the headset—the introductory lessons and explorations, plus a free multiplayer game called Echo VR that’s basically a full-contact zero-grav sci-fi ultimate frisbee match that made me a little queasy (though I did have fun scoring the match’s only goal in a three humans vs. three AI players game). It made me think that J.K. Rowling really ought to take time out of picking on trans-rights activists and help develop a VR quidditch game soon.
I’d also purchased the first segment in the three-part Star Wars adventure, Vader Immortal ($9.99), and come face-to-face with the iconic Sith lord. It’s a very cool—if also very straight-forward and short—experience. The hand controllers lend themselves well to making you feel like you’re actually fighting with a lightsaber. And the VR really takes you to a galaxy far, far away. It’s immersive storytelling with some simple gameplay rather than requiring any strategy or skill, but the first chapter has me hooked, and I’ll be shelling out the other $19.98 to finish it.
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