Paste Goes to E3: Day 1
After two hours of sweating through a preview of Ubisoft games at the historic, cramped and quite beautiful Los Angeles Theater, the crowd poured out onto the street. The dank air of downtown felt oddly refreshing and as I inhaled a lungful of LA smog, a PR guy I know stopped me for an impromptu chat.
“So what did you think?”
“Oh, it was great,” I replied, cordially.
“So, did you see anything you liked?” he probed.
“Um, uh, sure, yeah. I. Err. I’d have to check my notes. I’ll let you know!”
I was scrambling. After sucking down previews of more than a dozen games in 90 minutes, I couldn’t force one title to memory that I liked. I knew there was stuff that looked cool. But in contrast to the purpose of a high-energy press conference, nothing appeared to have stuck. I suddenly felt like the person who sat through the Ubisoft show must not have been me. I’d have to check the notepad in my bag to see what my alter ego thought about the games. I have a theory about this.
We like to think that we have a single personality, the “who we are.” But in practice we are a multitude. We are different around our parents than around our kids. We turn into a different person when we are happy than when we are crushingly sad. We can be one person when we are with other people and one person when we are alone. Sober and drunk. Saturday and Monday. Morning and night.
We are all a messy collection of personalities. And the videogame business knows this. It thrives on it. After all, this is the industry dedicated to letting us live out our “fantasies,” as if somehow a growing percentage of the population secretly dreams of disarming terrorist nukes, shooting people in the face or driving like a psychopath on a crowded highway.
What the videogame business understands, or at least unintentionally exploits, is that inside each of us is a host of ideas, feelings and possibilities. All these digital bits game developers craft give us a chance to exercise those corners of our personalities without ending up expelled, divorced or in jail.
Until we get to E3.
In an effort to sell the idea of every game imaginable, E3 unlocks the collective psyche of culture and smears it over you like Vaseline. It’s the marketing equivalent of being churned up in a rolling beach breaker. And for the entire week of E3 you feel a little bit like you are having a psychotic episode. E3 brings out the Sybil in everyone. Which is to say, let me describe some of the overlapping freakouts of the past 24 hours or so.
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Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
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The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
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EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
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Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
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We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
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What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
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The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
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Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
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How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
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Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
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Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
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Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
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Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
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Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
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Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
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I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
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Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
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Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
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The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
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In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
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Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
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2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
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Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
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Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
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Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
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Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
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and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
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Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
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The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
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Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
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Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
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Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
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Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
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30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
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Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
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Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
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This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
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Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
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Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
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We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm