Sony Reveals a PlayStation for Professionals
Paste Goes to Sony's PS4 Pro Press Conference
Entering the blue darkness of the Sony PlayStation theater, I took my seat for Sony’s event concerning the Sony PlayStation. A mashup of The Notorious B.I.G. and The Commodores repeated “Blowin’ up like you thought I would / just lettin’ it all hang out” like a mantra while everyone around me discussed the just-announced no-headphone-jack iPhone. Sony was going to have to announce something even dumber and more inconvenient in order to dominate the news cycle, and I’m betting they knew that going in.
What they opted for instead was a muted celebration of dynamic range, pixel density, and what it means to be a gamer. Andrew House, the President of Sony Interactive Entertainment, kicked it off by talking about how the PS4 was founded on creating “multidimensional and transformative” play, which was the closest the event got to referencing PlayStation VR and the PS Move until they showed up in a group photo at the very end of the presentation. House cut to the chase, however, and announced the new standard PS4—it’s is called the “PS4 Slim” now, and it’s a little cheaper and smaller than the old PS4.
The entire time I’ve owned it, the size of my PS4 has occurred to me twice: When I set it up at my old apartment and when I set it up at my current one. It’s possible, then, that I’m disqualified from the target audience of the day’s real star, which House described as “highly discriminating gamers.” The “PS4 Pro” will be out before Christmas and provides these aesthetes with the opportunity for their games to look fresher for an extra hundred bucks.
The previous sentence could have ended the entire presentation, but instead House handed it over to Mark Cerny—the PlayStation’s lead System Architect—whose dulcet clarity set the world record for most laid-back delivery of brainiac phrases like “new GPU” and “best-of-breed temporal and spatial rendering algorithms.” By this point people were checking their phones for news about the new phone (the businessman next to me used two at a time), so Cerny wisely cut to some new souped-up PS4 footage of Spider-Man looking pensive on Spring Street and people killing each other in For Honor, Deus Ex and Tomb Raider.
It seems like Cerny has been taking a lot of public speaking classes, and I bet it really bummed him out that he fumbled the delivery on his final “high dynamic range.” He shouldn’t sweat it; he did fine.
Courtesy of reps from EA and Activision, we watched a couple more HDR/4K demos of New Mass Effect and New Call Of Duty In Space. FIFA and Battlefield were invoked, but unseen. The former was the only game mentioned in the presentation that didn’t involve killing or being killed. House took us home with a big montage featuring everything we’d already already seen, plus brief flashes of what looked like an Elder Scrolls health bar and some people riding Chocobos down a highway. Are Bethesda and Square Enix onboard with this new HDR business? I don’t know, probably.
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