Despite Some Occasional Insensitivity, the Original Psychonauts Still Radiates Empathy
Despite being a serious commercial failure upon its first release, Psychonauts eventually solidified itself as a cult classic and now has a critically acclaimed sequel. Though Psychonauts 2 opens with a succinct and accurate summary, it is always worth it, to my mind, to look over what came before. What I found when I recently revisited Psychonauts shows its age. It’s clunky to play, reflective of a troubled development and a lack of institutional support. While never truly mean, its sense of humor is sometimes insensitive. However, all the markings of a cult classic are also here. While the game offers up a ton of abilities and points of interaction, all of them are useful and the game readily rewards clever play and experimentation. The writing is dense with jokes, often triggered by obscure mechanical interactions, which weaves the zany play and the cartoonish writing together. Most surprisingly, the game’s heart is firmly in the right place. It offers up an empathetic, if goofy, portrait of mental health that overcomes its more superficial shortcomings.
Psychonauts follows Raz, a young circus performer and secret psychic. He runs away from home to Whispering Rock Summer Camp, determined to become a psychic super spy, a psychonaut, before his father comes to take him home. However, sinister things are at work, and Raz quickly finds himself alone, fighting against forces that imprison and weaponize psychic minds like his.
The game proper is split between the hub world of the summer camp, and the proper levels of individual minds that Raz enters with his psychic powers. From moment to moment, Psychonauts can be a bit of a slog. Raz’s jump can feel slow to start and distances can be tough to properly judge. Generally, the platforming is easy enough that the clunkiness is not an obstacle, but in the game’s few challenging moments, it quickly becomes frustrating. While Raz’s moveset eventually becomes expansive, it’s a pain to switch between different psychic abilities.
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