Resident Evil: Resistance Is the Asymmetrical Horror Game I’ve Been Waiting For

Despite being able to watch the scariest movies unfazed, I cannot play five minutes of any horror game—but asymmetrical horror games are the exception. The popularity of the genre has greatly increased over the last few years, and for good reason. Asymmetrical horror games are incredibly fun; there’s nothing like screaming over the microphone with your friends as you’re chased by a killer, helping each other survive against the overwhelming odds. No two matches are their inevitable descent into chaos. The genre is known for having games that tend to be at least a little shoddy, but, having played most of the games in the market, I’ve come to expect this and even see it as a bit of a charming point.
However, Resident Evil: Resistance is charming without relying on flaws. It’s polished, dynamic, and fun enough that I don’t need to see any of its comparably light shakiness as endearing. I played the open beta every night with my friends since its release on Steam, and we had a blast every night. Now that the Resident Evil 3 remake—which this game is bundled with—is out, I’m thoroughly excited for the full game and its potential future. As someone who doesn’t vibe well with Dead by Daylight, which is the undisputed ruler of the genre, and has enjoyed games like Friday the 13th: The Game and Last Year: The Nightmare that ended up fading into obscurity due to lack of support, Resident Evil: Resistance is the asymmetrical horror game I’ve been wanting for so long.
Resident Evil: Resistance takes place in Raccoon City, where Umbrella Corps is kidnapping young people to gather data on how they respond to fear in extreme situations. These situations are led by the Mastermind, who is supposed to kill all test subjects and prevent them from escaping so that the experiments remain a secret. It’s a tad vague and the open beta doesn’t provide much of a hint as to whether the full game will delve into the lore too deeply, but it works well enough.
Asymmetrical horror games are true to their genre’s name in that they’re meant to be at least a little unbalanced. It’s a core part of the thrill and reward: facing an overpowered enemy with no real advantage but your numbers, and hoping that you can pull off the miracle of escaping. What surprises me about Resident Evil: Resistance is that it feels like the most balanced in the genre, which only serves to make it more fun. Balancing is difficult, especially for a genre founded on the concept of surviving against the odds. However, there are several games my friends and I have given up on because their rules were easily exploited without players having to technically cheat.