Resident Evil Village‘s Timed Demo Is a Really Bad Idea

Over the weekend, Capcom released an early demo of Resident Evil Village on PlayStation systems with some curious time constraints: it was only available to play during an eight hour time window, and the demo itself was only 30 minutes long. To be clear, I don’t mean that the average run came out to 30 minutes (though I did finish with, give or take, 30 seconds on the clock), but that it was a timed demo that kicked you out after a half hour passed. Before I talk about the demo, let me harp on this very moronic decision a bit.
Business-wise it makes perfect sense. It’s the artificial scarcity that has made Nintendo tons of money in the past. While the demo wasn’t for profit, if you release a limited thing, especially tied to a widely anticipated and high-profile release, it becomes an event, something people go out of their way to participate in. You’re sure to turn a bunch of heads, and in games attention can turn to profit real quick. In execution, however, this time restraint deflated the entire experience for me.
I’ve been playing Resident Evil 2 on and off for some months now because it is effectively scary. That is to say, the game utilizes everything it’s got going for it (visuals, sound design, score, layout, mechanics, etc.) to frighten the shit out of me. That only really pays off when I get to sink into the Raccoon City Police Department and feel like Leon Kennedy on the shittiest first day of work ever. Being able to stand in a hallway and think about the scares around the corner, not to mention the tension I’ll inevitably feel when I’m low on supplies, is everything to this experience. But I can only feel it if the game gives me the space to trick myself into thinking I’m there.
The Resident Evil Village demo is functionally fine. It’s reminiscent of Resident Evil 7 biohazard, and it doesn’t really have any tricks up its sleeve. The content of the demo, which has you “exploring” the titular village near the beginning of the game, solve some puzzles and get into two tiny fights, is just fine. It introduces a number of characters who seem like they’ll play a significant role until they don’t. It doesn’t jump off the page as anything super novel or refined, but it’s there and it’s competent. This is about what I expected of the game, but it needed something more. It needed tension.