Riot Games Responds to Recent Allegations of Workplace Sexism and Toxicity with Plan to Evolve Company Culture
Images via Riot Games
League of Legends developer Riot Games has released a lengthy statement responding to allegations that the studio has a culture of predominant workplace sexism and toxicity.
On Aug. 7, Kotaku published a report written by Cecilia D’Anastasio titled “Inside The Culture of Sexism At Riot Games,” which details the experiences of former and current employees at the studio, most of whom painted a picture of Riot Games as a toxic environment for marginalized people, particularly women. The report went viral on social media to the point that more people who have worked at Riot Games have since come forward with their own in-depth stories.
Ex-employee and current Senior Community Manager at Crystal Dynamics Meagan Marie wrote a detailed blog post on Tumblr in which she discussed the experiences that led her to leave Riot Games after a mere six months. Former game developer Kristen Fuller recounted her harrowing experiences with misogyny in the industry in a long blog post of her own, detailing her experiences at Riot Games. On his personal blog, Barry Hawkins, an ex-employee at Riot Games and current Director of Technical Program Management at Hulu, wrote about how the studio’s toxicity prompted him to quit after a year.
The Kotaku report resonated with many, especially in the era of #MeToo, for it highlighted that even at the top, sexism is a problem that we must all work to fix on both a micro and macro level.
Riot Games is eager to acknowledge this. Wednesday, the studio responded to the serious allegations, taking accountability for them and outlining what it calls the studio’s “First Steps Forward.”
The statement is worth a read, but we’ve highlighted the studio’s concrete plans to create a better culture below.
First Steps
Expanding the Culture and D&I Initiative: We’ve built a new team to lead our cultural evolution. This group and their work will impact every corner of this organization, and will also accelerate our existing cultural and inclusion work. We are all committed to keeping the best parts of today’s Riot—like our focus on player empathy—while tirelessly looking toward the future. The team will be accountable to our CEO directly.
Revisiting Cultural Definitions: We are putting everything on the table, including our core cultural tenets, like our manifesto. This includes reevaluating the language of Riot, words like “gamer” and “meritocracy,” to ensure they mean the same thing to all of us. If the words are misused or don’t help us describe our vision for the future, we won’t use them.