RIP 2014: Things That Happened In The World Of Games
Things happened in 2014. None of them were good. Maybe you got a new job or a raise. Maybe you graduated or got married or had a kid or finally got into Thin Lizzy. Maybe you made a billion bucks selling your company to Microsoft. It doesn’t matter: Nothing good happened in 2014. Anywhere. Ever.
Somehow humanity cranked out a year that made 2013 seem pretty swell in comparison, which is actually an admirable feat. And I don’t even think I’m a cynic. At least I try not to be cynical or pessimistic. I’m generally a happy guy! I will give you a high five or a hug when we meet, and maybe buy you a drink. But c’mon: THIS YEAR. It was a full time stinker across the board, and the sooner we bury it the better.
Before we do, though, let’s look back at some of the biggest news in gaming. These are things that happened. Some are things that will happen again. Humanity should apologize in advance.
5. Facebook buys Oculus VR
Don’t entirely buy into the rap that virtual reality is the future of gaming, at least not yet. It’s a part of the future of gaming, and could eventually lead to technology that thoroughly supplants the sofa and TV experience, but for a variety of practical and physical reasons the headset is only poised to complement how you play games instead of redefine it. Still, that didn’t make it any less newsworthy when Facebook surprisingly bought the company behind the Oculus Rift for $2 billion in March. Oculus VR kickstarted the latest VR wave with its surprisingly effective headset, whose applications are far broader and more promising than merely gaming. With Facebook stepping in you can expect those non-gaming applications to be at the forefront of Oculus’s development, with a goal of meshing our online lives even tighter with our real ones. Don’t worry, though—you’ll still get your outer space dogfights beamed directly into your eyes, with exhilaration and nausea fighting for dominance in your brain.
4. Microsoft buys Minecraft for $2.5 billion
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