Meet The New Boss: How Saints Row IV Survived The Death Of Its Publisher
In January a European publisher called Deep Silver paid $22.3 million for the game developer Volition and the rights to the Saints Row franchise. This is the series whose last game, Saints Row: The Third, let you play as a toilet. Not a toilet with arms and legs, or a guy in a toilet suit, but a literal toilet that can fire disembodied guns, hurl itself through car windows and parachute off buildings. That’s serious money for something so completely ridiculous.
I’ve always had a weakness for art that takes a joke too far. Musicians like Harry Nilsson, Sparks and Trans Am come to mind; so does a movie like Dead Alive (or, if you want to get highbrow about it, Andy Warhol’s Empire). It takes gall to try and make an artistic joke on such a scale, and a manic, almost visionary single-mindedness to see it through to the degree necessary to avoid making fools out of the work’s creators. To the extent that an AAA video game can embody this quality, the Saints Row series (excluding the first one) nails it.
However, where most of the above examples consist of an artist concocting a joke and then taking it far beyond predictable standards of pacing and scope, Saints Row is a little defter. The creators of the series noticed a creative void in a work that was already in place—namely, that nobody in their right mind cares about the portions of the Grand Theft Auto games that attempt to take themselves seriously—and did everything in their power to turn that void inside out. They’ve transformed their series into an ode to everyone who’s ever watched someone else play GTA IV and said “Why can’t you just ________?”
As a result, the second and third Saints Row games are some of the most authentically weird and funny AAA video games ever made. They’ve got a clear-eyed, almost methodical way of carrying out an absurd, unhinged logical conclusion of a vision. While far from the scale of your Calls of Duty or your Maddens, they’re runaway financial successes. Volition, the company behind Saints Row, had every reason to expect a steady course for Saints Row IV, the latest sequel, which arrives on August 20.
Then, in November of last year, Volition’s parent company THQ went bankrupt. Suddenly the Saints Row franchise was unmoored, and Volition were forced to sit on their hands.
“I was on Christmas break from THQ when I got an email that said ‘Hey, come into the office, we’re going up for auction’,” says Steve Jaros, studio creative director at Volition. “It was New Year’s Day, actually. That’s when I read the email.” Volition spent the month of January in limbo, seeing potential buyers come and go. Reception to the singular weirdness of Saints Row varied from buyer to buyer, but Deep Silver, a subsidiary of Koch Media best known for publishing the Dead Island games, seemed especially interested. The deal was done by the end of January. After a month in limbo, the fate of Jaros’ job and Saints Row IV were no longer in jeopardy. Says Jaros: “There would be no Saints Row were it not for Deep Silver.”
In spite of Volition’s acquisition, they were not out of the woods. There are tonal subtleties in the Saints Row series that needed to remain intact. Again, this is a series that lets you play as a toilet. This is a series that lovingly ridicules every bad videogame cliché and parodies an increasingly shallow and celebrity-obsessed culture. Jaros needed creative control from new owners who were, at the time, a total unknown quantity. “You can’t not be nervous,” he says. “You spend years working for another company, and you kind of get your flow going, and all of a sudden it’s like you’re moving to a new school, you know?”
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