IndieCade East: The Sundance of Videogames?
At about two o’clock in the afternoon on the final day of IndieCade East, I was standing on the far side of the large, bright game showroom waiting in line to try the latest incarnation of the Oculus Rift. While I was trying to prime myself for using a non-Virtual Boy VR headset for the first time in my life, a friendly-looking guy tapped me on the shoulder and broke me out of my Sunday afternoon, pre-virtual-reality, last-day-of-a-conference trance.
“Are you showing anything this weekend?” He asked.
“No,” I answered, having never showed anything at any kind of conference in my life.
After a beat of silence, he added “Are you Phil?”
“No,” I said. “I’m Joe.”
“Oh, okay.”
After a couple more minutes, I was seated on a folding chair alongside a guy about my age and two kids who couldn’t have been older than ten, all of us being fitted with almost dystopian-looking headsets, pairs of noise-canceling headphones, and Xbox controllers. As the Rift flickered to life in front of my eyes, revealing a first-person view of a sort of space runway, the motion sickness I thought I’d outgrown when I was the kids’ age flickered to life as well. With the wave of nausea came a realization: That guy I’d talked to while in line had thought I was Phil Fish.
My spacecraft’s engine turned over, and suddenly my peer and I were in space, dogfighting against kids half our age. All four of us found ourselves laughing out loud during the match as our minds tried to wrap themselves around what was taking place. Our match ended in a tie. The Oculus Rift almost made me throw up, but did not. I shook hands with the older guy, high-fived the little kids, got a drink of water to calm my stomach, and went to watch NYU Game Center Director Frank Lantz lead a panel discussion where Naomi Clark joked that, if she could remove one technology from the games industry, it would be agriculture.
A lot went on at IndieCade East.
The second installment of the east-coast incarnation of one of a handful of events often referred to as “The Sundance of Videogames,” IndieCade East 2014 filled the Museum of the Moving Image with people interested in where games culture might be going. That notion is too broad to suggest any straightforward agenda, but it felt like a kind of forward- thinking ideological vector was shared, even among the cool little kids who just kept waiting in line for the Oculus Rift over and over. Attendees had to be willing to make the trek up to Astoria. A degree of open-mindedness was assumed.
A common thread throughout the weekend’s events seemed to be recounting the process that led to finding oneself presenting at IndieCade, while highlighting the replicability of that process. Three examples:
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Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
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Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
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Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
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Keep Driving Understands That Maps Can Be More Than Functional Accessories By Wallace Truesdale September 26, 2025 | 10:50am
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