Sorry, Division 2: No Matter What Your Designers Say, You’re Still a Political Game
From all we know of it so far, Ubisoft’s The Division 2 is a game about a secret government military force reactivated to take down a corrupt government setting itself up in the virus-stricken ruins of Washington DC. It’s also, according to Terry Spier, creative director at Red Storm Entertainment, “absolutely not” making any political statements.
These arguments, like so many circling games and especially in the world of high-budget AAA games, are not new. Ubisoft in particular has a knack for this, with games that often approach symbols of politics or charged statements but back off before making meaningful statements. Far Cry 5 was a notableexampleof this, but the studio has been putting a variant of the same splash screen on Assassin’s Creed for years, noting that the game was “designed, developed, and produced by a multicultural team of various religious faiths and beliefs.”
There’s nothing wrong with having a diverse design team, of course, but there’s something to be said about the overall trend of Ubisoft games, and AAA games in broadstroke, to shrink from comments regarding their relevance to contemporary sociopolitical contexts. The recent Wolfenstein games, or Hangar 13’s Mafia III, feel like standouts among their contemporaries, for little more than not ignoring their position in political conversations.
The Division 2, like any other videogame, was not developed in a vacuum. As the infamous disclaimer in front of the Assassin’s Creed games says, it was likely developed in a similar environment with a team large enough to come from various backgrounds, races, nationalities and religions. It cannot be “apolitical” any more than those people can be.
But there is, of course, a reason that apoliticism is considered the optimal state for high-budget games, and it’s a rather straightforward one: Marketing a game as “apolitical” means that you aren’t going to worry any potential buyers.
It’s a marketing response, not an ideological one. But that doesn’t mean it’s any less cowardly—it just makes it more palatable to stockholders.
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