The Humble Indie Bundle: Independent Games for Charity
A clock ticks steadily on the homepage of the Humble Indie Bundle. As each second visibly passes, counting down to another promotion’s end, a second number soars. This constant flurry of digits means many different things to many different people, but bears a singular message: success.
By the time the Humble Indie Bundle V came to a close on June 14, it had sold 598,998 bundles, for a total profit of $5,107,548. It’s a stunning sum—almost a fourth of the $17 million that the series of bundles has earned thus far, and not far off from the $5.5 million the program has raised for charity to date. It’s the company’s most successful venture yet.
Since 2010, the Humble Indie Bundle has compiled eclectic mixes of DRM-free independent games at pay-what-you-want prices. Funds are split three ways at the buyer’s discretion between the developers, charity funds and Humble Bundle Inc., which helps the cost of the promotion. With each new bundle, indie developers are given the chance to connect with other talented names and grant their title a second spotlight release. But more importantly, the Humble Indie Bundle’s sliding scale of donations puts every title in its possession through the same test. It’s a method that asks one very important question: What is this worth to you?
Brothers in Bundles
For many indie developers, it’s never been a question that took long to answer; rather, it’s an automatic response that comes with the territory. Since 2010, the Humble Bundle has featured a number of indie developers from around the world, from studios based in the U.S. to Sweden and the Czech Republic. Yet for all their differences, they often share the goal of breathing life into the unique and beautiful worlds they’ve dreamed up.
Frictional Games is no stranger to the Humble Indie Bundle. Prior to their involvement in the most recent bundle with Amnesia: The Dark Descent, the team was featured in the very first with Penumbra: Overture. Their involvement buoyed the company, helping them stay afloat in a sea laden with developers all fighting to make great games.
“The first time we struggled to keep our company going, so any suggestions on how to earn some extra money was very much welcome,” says Jens Nilsson, co-founder of Frictional Games. When Wolfire, fellow indie developer and creator of the Humble Bundle, contacted Frictional and asked them to participate, the choice was easy. But the benefits for the team went beyond financial means.
“Even more so there are additional great values to be had from participating—the big buzz it gets, the overall ‘happy joy joy’ feel it creates, and of course the whole bonus that it brings in a considerable contribution to two important charities,” says Nilsson.
It was a similar feeling that attracted Capybara, one-third of the collaboration with Superbrothers and musician Jim Guthrie that helped create Superbrothers: Sword & Sworcery EP. Their game is featured in the HIB V.
“The Humble Bundle really takes the spirit of community that exists in the indie game development scene and channels it into an actual distribution platform,” says Nathan Vella, co-founder and president of Capybara Games. “It’s a bunch of games by a bunch of friends all getting released together, arm-in-arm with meaningful charities, as a burst of love toward the community.”
Where the bundle is concerned, community takes on many different faces. Besides reaching out to the gaming community itself with the reappearance of their games, developers forge new connections, and in many cases, strengthen the old ones. For Capybara, the latest bundle was a gathering of many old friends and favorites in the gaming industry.
“All of our fellow bundle-mates are friends, people for whom we have the utmost respect and people who we want to see achieve the highest level of success,” says Vella. “Knowing that the feeling is mutual means closer collaboration on bundle promotion… and perhaps most importantly, a real sense of positivity when knowing that you are playing a role in helping your close friends succeed.”
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