Wolfenstein: The New Order and the Fictionalization of the Nazi

Germany’s Nazi Party is looked upon as the historic villain of the twentieth century for the very real violence and depression it inflicted upon its victims. It has also been repeatedly cast as a pseudo-fictional antagonist of literature, film and games set in the 20th century. Though one might believe the role of historical oppressor could cleanly translate to fictional villain, they exist in harsh disagreement, perhaps because the Nazis’ leveraging of military, organizational and social power is flattened by representing the Nazis as villains without connection to the horrors of the party. This dissonance is clearly represented in MachineGames’s Wolfenstein: The New Order, which exists in precarious balance between its premise—an alternate conclusion to World War II where Nazi Germany’s discovery and mass-production of advanced weaponry led to success for the Axis Powers—and the actual politics and history of the twentieth century. The New Order is the first of the Wolfenstein games to seriously attempt this balance, and veers between horrific realities and disingenuous hero narratives that carry untrue historical implications.
Despite Nazis acting as the antagonist of The New Order, the game makes few direct references to Adolf Hitler, and has replaced his leadership with the sadistic surgeon and commander, General Deathshead. Each encounter with the general emphasizes not only his sadism, but also his rivalry with protagonist and American freedom-fighter, B.J. Blazkowicz. This narrative focuses on a feud between two men, and evokes Nazis’ violence more to increase tension than to react to the practices of the Nazis. If Blazkowicz’s conflicted only with the general, The New Order would be another game using the Nazis as villains without connecting them to the Nazi Party’s historical behaviors. But the game goes further, using the encounters Blazkowicz has with a secondary antagonist, Obersturmbannführer Irene Engel, to provide perspective into the hypocrisy of the Nazi party.
In one sequence set in a dimly-lit luxury train car, Engel draws Blazkowicz to her booth and administers a self-designed test of “pure blood” for Blazkowicz, threatening him with death if he should fail. After he passes, she proudly claims that she can actually identify impurities with a look. Yet Blazkowicz is Jewish. This flawed arbitration reflects a compromise of the Nazi Party between ideology and practice. The real Nazi Party did not only accidentally compromise its ideology, it did with intent. Hermann Goering famously said, “I decide who is a Jew,” after falsifying the genealogy of Field Marshall Ernhard Milch. While the mentioned scene does not specifically reference this event, both show that the Nazis’ anti-Semitic ideology could not perfectly coexist with Nazi practices. The sequence is stronger for placing the player as Blazkowicz in a situation of powerlessness where they are rescued not by their own might but by Nazi incompetence. Unfortunately, this sequence exists in tonal conflict with the accelerating firefight against the one-dimensional Deathshead.
Wolfenstein demands questioning to resolve its conflicting stances. Why create a framework capable of portraying the violence of the holocaust and then reduce it to its most immediate physical threat? What does it mean to recognize the dehumanization and devastation of concentration camps, yet still use their imagery to propel a shallow rivalry between hero and villain? How can the game present the Nazis’ domestic perspective on Blazkowicz’s earlier revenge (which does not occur on screen) as the rampage of a serial killer preying on the innocent and later present semi-comedic recordings about the assassination of Nazis in a domestic setting? Discussing Syberberg’s Hitler: A View from Germany, Foucault said, “…the commonplace bears dimensions of horror within itself, that there is a reversibility between horror and banality.” Why demonstrate the banal horrors of Nazi Germany and then substitute an impossible and ahistorical vision of the Nazi? Perhaps to prepare for another substitution of the fictional for the historical.