The Outer Worlds Dev Says Obsidian Is “Not a Crunch Studio”
Images via Obsidian Entertainment
In a games industry that has been plagued with tales of toxic work conditions—including studios like Rockstar, Epic Games, Naughty Dog and other big-name companies—it’s nice to see a developer speak out on the issue and espouse a healthier workplace.
In an interview with PCGamesN, senior designer Brian Hines from Obsidian Entertainment (the team behind Fallout: New Vegas and the forthcoming The Outer Worlds) said flat-out that the developer is “not a crunch studio,” to which he then attributed the company’s retention rate. “Crunch” is a term that is used widely in game development to describe a period (lasting from weeks to months) in which workers are asked to work unreasonable overtime hours to meet deadlines—sometimes including working weekends and staying late into the evening at the office (extra long crunch periods are sometimes referred to as “death marches”).
Hines did mention that sometimes developers at the studio work extra hours, but it is “always a request,” and never mandated by higher-ups. In other words, workers at Obsidian are free to say “no” to overtime hours—something that isn’t exactly common in game development.