Streamlined Skating Game The Ramp Makes Me Want to See More Minimalist Sports Games
I’m not a fan of pain, so I don’t skate. Sometimes I wish I did—or that I forced myself to when I was prime skating age, which almost overlapped with its major boom period in the ‘80s, when it first penetrated the cultural consciousness. I had a skateboard, because every kid had a skateboard, but it was a hand-me-down from the ‘70s, a small, plastic oval on four cracking wheels that barely still rolled. No, I didn’t skate: I was a scooter kid. I kicked that scooter up and down the mean streets of suburban Sarasota, from one end of Biltmore Drive to another, all the way up to the Kwik Stop on Tamiami Trail. I was a god-damned nerd.
People I know who do skate talk about it in a way that doesn’t really match how skating is presented by the media. Despite its speed, despite its danger, despite its integral connection to punk, hardcore, and other aggressive forms of underground music, skaters often talk about skating in the Zen-like way surfers do surfing. It’s calming. It’s soothing. There’s a serenity that comes over you when you truly connect with your board and its motion and the immutable physical properties of whatever surface you’re skating on, over, or through. The risk of personal harm is extreme, but in the moment skating isn’t X Games bombast or Tony Hawk’s Pro Skater score-chasing. It’s about existing in an elevated state, briefly, until you fall on your ass, and then start over again.
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