The Sims 4 Paranormal Captures the Unpredictability of a Haunted House
The best part of playing The Sims has never been playing house so much as it has been turning the human experience into a fantasy. Be it through the perfect job and unlimited finances or living the life of a celebrity or a cryptid, it’s not so much a simulation but a slight reimagining of reality.
Adding to the stable of Sims 4 fantasy content is the latest Stuff Pack, The Sims 4 Paranormal. In it, players can take on the career of a paranormal investigator, live in a haunted house, summon and speak with ghosts through a mystic seance table, and even offer up their own soul to curry favor with the dead. It also hails the much-anticipated return of long-time fan favorite Bonehilda, the skeleton maid who has been a part of the series since the original game.
I like what Paranormal does in terms of building up the ecosystem of supernatural-themed content in The Sims 4. I miss the days of The Sims 3 Supernatural, and all the wild Sims types introduced through the expansions. The Sims 4 still has yet to really achieve that level of depth since, which is disappointing, as the interactions between such different people with such different needs and abilities were one of the better experiences I’ve had with the series. But Paranormal does add items and features that are well-suited for players who also enjoy the Vampires and Realm of Magic game packs. While I generally don’t like using prebuilt lots for my Sims, because I prefer to design and decorate them myself, Duplantier Dwelling is so beautiful that I couldn’t resist. It is truly one of the cutest and coziest homes I’ve ever seen in The Sims, and the few alterations I made were only to enhance the theme: a cauldron from Realm of Magic in the front yard, a few cobwebs and ivy from Vampires, a full seance table and chairs in the back. The seance table was handy for building up the new Medium (minor) skill, which in turn helps with hauntings and hostile ghost activity. But also it lets you summon Bonehilda, whose maid services are as helpful and welcome as ever.

Playing on a haunted house lot is tremendous fun. Because the promotional materials of the game are reserved on details, I was able to be taken by surprise by some of the small stuff. After purchasing a relic that increased the frequency of the paranormal events in my house, I started seeing mysterious piles of goo appear on the floor, which had to be mopped up, along with thorny vine plants springing up on the property. I performed seances and attempted to assuage the ghosts, but instead was met with flashing lights and the appearance of a creepy doll, and later, mysterious knocking. At one point Bonehilda made some cheese pizza and left it on the floor outside near my cauldron, but I have no idea if that was related. Generally, the content retains some of the spontaneity of a haunted house, and the novelty is delightful enough to make it worth the price of admission.
With a name like Paranormal, comparisons to the Supernatural expansion of The Sims 3 were inevitable. But given that it’s only a Stuff Pack, Paranormal delivers as advertised, in that it adds a few new things but is not a substantial or meaty update. The paranormal investigator job reminds me a bit of the ghost hunter career from The Sims 3: Ambitions. While the pack doesn’t necessarily include anything that substantially improves my Sims life, it’s a fair trade-off for the novelty of the haunted house experience.
Holly Green is the editor-at-large of Paste Games and a reporter and semiprofessional photographer. She is also the author of Fry Scores: An Unofficial Guide To Video Game Grub. You can find her work at Gamasutra, Polygon, Unwinnable, and other videogame news publications.
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm
-
No Map, No Problem - Hell Is Us Trusts Players To Discover Its Wartorn World By Madeline Blondeau September 26, 2025 | 1:15pm
-
Keep Driving Understands That Maps Can Be More Than Functional Accessories By Wallace Truesdale September 26, 2025 | 10:50am
-
Games Criticism Isn't Dead, But That Doesn't Mean It Can't Get Worse By Grace Benfell September 25, 2025 | 12:30pm
-
Upcoming Mobile Game Monster Hunter Outlanders Looks Suprisingly Faithful, but Its Biggest Test Is Yet To Come By Elijah Gonzalez September 24, 2025 | 10:30pm