Why I Stopped Caring about Telltale’s The Walking Dead
I’ve spent the last six years getting to know Clementine. Like many people, I tuned into The Walking Dead toward the end of 2012, experiencing the troubles of Lee and his ward Clementine all in a blur when the first season ended. It was a good game with a lot of “earned” narrative beats. It rarely felt cheap, and when the ending rolled around many of us genuinely felt like we had been through a journey with highs, lows, and a whole host of weighty choices that felt like they belonged in a videogame. Later this year, Clementine’s story is going to be coming to an end. If you told me in 2012 that I would ambivalent about that fact, I wouldn’t have believed you.
One of the greatest boons to storytelling in our current media environment is longevity. Infinity War, the capstone of the Marvel Cinematic Universe, works because we’ve sat through hours and hours of previous films that this film can build off of. Because it does not have to replicate work, it can tell a more complicated, scattered story with characters we’re already familiar with. Similarly, the so-called “Golden Age of Television” that we are in (or were in, depending on who you ask) works through extended time commitment. Sketching long, involved stories with complicated ups and downs is what makes shows like Breaking Bad, The Americans and Westworld work. Their prestige is a product of the amount of time we spend with them and how much we are rewarded for investing that time.
When videogames lean into this, there are some special things that can happen. Soap McTavish’s saga in the Modern Warfare games is maybe the most traditional blockbuster movie-mimicking one. The longform storytelling in the Assassin’s Creed games, with their Desmond-focused plots and then the side stories that fill out the universe, as well as the transmedia properties of novels, comics and a film, reward someone who wants to pay close attention and connect the dots. videogames can really make the most of that time function of attention, and they can pack a player’s experience full of clear plot and narrative context, not to mention environmental design, that rewards explicit investigation and emotional investment. This is what makes the Dark Souls franchise so compelling for many of us, for example.
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