Smell Your Own Adventure: Playing The Witcher 3 With Adventure Scents
Smoky Campfire photo from Adventure Scents' Facebook page.
How does one introduce an audience to the concept of the author trying to smell a videogame? Where is the magical confluence of ideas and language that will make that concept relatable to those who haven’t ever considered it before? I’ve been sitting in my workspace for hours trying to find it—my workspace which currently smells like a 50/50 blend of “Blooming Prairie” and “Field of Battle.” Maybe I should just start at the beginning.
This past weekend, I tried to smell The Witcher 3. This was something I had been considering in earnest for a year and a half, though I rarely talked about it with others. It’s difficult to tell most people that you’re curious about smelling your games, their locations, possibly even their characters without earning a soft pause in the conversation, a lightly canted head, and the most supremely diplomatic “Oh… Yeah?” you’ll ever hear in your life. For as much as we revere immersion in gaming there’s ostensibly a boundary to be guarded between the real and the virtual, a boundary even ardent fans of the medium are occasionally uncomfortable crossing.
In other words: It’s weird. I know it’s weird. I’m at peace with the weirdness.
The idea initially came to me while I was playing a fantasy RPG that I was already absurdly fond of. I wondered if I could manipulate my own fondness by adding scent into the equation, since smell can be such an incredibly powerful trigger for our memory. For instance, every now and then I catch a whiff of something vaguely smoky that I can’t quite place and it immediately draws me back to laying on the living room floor on Christmas morning in the late ‘90s, leafing through a coloring book and listening to the Sailor Moon soundtrack. The scent of musty basements steeps me in the memory of sitting in my grandmother’s lap in her rocking recliner, listening to her unsteady voice meander through “Waltzing Matilda.” Maybe there’s something cheap about trying to harness that same sentimental reflex for the sake of a game, but… I mean, look, what’s the fun of being curious if you aren’t occasionally curious about ridiculous things? Some engineer out there is working on the next hoverboard or Otomatone, and me? I’m here smelling videogames so you don’t have to. Not all heroes wear capes, I’m just saying.
Anyway, that’s how this started. That was the little seed I had written down in a notebook so I would remember to actually try it someday, but then never got around to doing until a company coincidentally reached out. When Adventure Scents contacted me about reviewing some of their products—a line of scent beads intended to enhance the experience of playing games, watching movies, and even cosplaying rather than just freshening up your sock drawer—it seemed like kismet. It also seemed like a wonderful excuse to try and make more progress in The Witcher 3 in the wake of its latest expansion. With that in mind, I asked Adventure Scents what they would recommend for playing The Witcher 3, and they sent me a set of eight scent packs to cover the experience: Alchemist’s Lab, Blooming Prairie, Enchanted Forest, Field of Battle, Horse Stables, Moldy Crypt, Sandy Beach and Vampire’s Lair.
Before we go any further, yes, Horse Stables smells almost exactly like you think it does.
As I mentioned, I’d put a lot of forethought into this idea before I even realized there was a company out there catering to it, so when my scents arrived I knew exactly what I was going to do with them. I put each one into a plastic container with a lid, labeling them so that I could swap scents out on the fly as Geralt and Roach ran across the countryside from point to point far easier than I could have with the little baggies they came in. I then loaded my save and cracked open the little container of Enchanted Forest, taking a deep breath and beginning to play. Unfortunately, unless I bent over to take a huff of the little jar sitting on my desk I couldn’t really pick the scent out at all. It was just too small, with too little product in it. User error, no matter how clever I thought I was being.

I went downstairs and grabbed a couple of glass ramekins instead, emptying the contents of the Field of Battle pouch into one and Blooming Prairie into the other. Geralt does do a lot of killing in the game’s numerous blooming prairies, so this seemed like a sound way to maximize my scent experience. I set both ramekins on my monitor stand and kept playing… But I was only catching a whiff whenever my fan turned towards them. Let no one say I was not committed to making this work, because a moment later I had propped my fan up on a box, set the scents in front of it, and was finally basking in the scent of a battle prairie.
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