Venba Shows Us Food Doesn’t Have to Just be a Power Up or a Commodity in Games
What does Venba mean to me, someone who has an affinity for the conversations food has the potential to start about culture and memory, especially in an interactive medium like games? Well for that, you’ll have to excuse me while I take a quick stroll down memory lane.
Does anyone remember the mini-game in Final Fantasy IX where Eiko wants to cook a meal that will woo Zidane to stay with her in her desolate canyon home, Madain Sari? There was something about the combination of this lonely orphaned girl, a survivor of the genocide of her summoner clan, attempting to bond with another through culinary expression that I found very touching. Yes, there was some sexism implied with her wanting to prove she was a good homemaker, and a casual failing of the Bechdel test, but I feel that the sum of this sequence was more than its parts and elevated what would’ve been a pedestrian comic relief scene into something sincere. Food, social connection and identity are often eschewed in games writing, especially in 2000, FFIX’s initial year of release. At most, food is treated as an aesthetically pleasing buff or a means to capitalize on the in-game market. This sequence also included something that stuck with me even more so than Eiko’s quest to find a way to Zidane’s heart through his stomach, though—that something being Quina’s cooking advice to Eiko.
In the midst of the Active Time Events (the mechanic that frames playable side-plots happening simultaneously with the main storyline’s progress), Quina is accidentally fished out of Madain Sari’s river by Eiko and whatever Moogle the player chooses as one of her helpers. Quina, although a perplexing representation of a genderless humanoid, is known for coming from a fantasy race called the Qu. The Qu are preoccupied with all things gourmet and, as such, Quina is on a personal quest to become a master gourmand. They are considered, naturally, as a “helper from above” by Eiko, and what’s more, their cooking advice is sound outside of the game too. Making sure you use the correct heat, making more than you need in case more people show up to the meal or someone has a grand appetite. And perhaps most importantly, allowing others to help if you run into trouble with a portion of the recipe. These are all actions that make a great cook and meal. What’s more, the dishes Eiko chooses to cook, potato stew and barbecued fish, are dishes that she considers her specialties from growing up in Madain Sari. And these delicacies aren’t abstracted too much from our world’s food at all. Except, of course, the ingredients of “rock-fisted potatoes” or the cockroach-like bug “Oglop,” if you decide to get all haute-cuisine and take the joke route during this scene.
This vivid memory was brought on while anticipating and eventually playing Venba, a game about food, familial memory and cultural heritage. Not many games out there equal it in terms of how personal and grounding food and cooking can be. In Venba, the main mechanic (other than a few dialogue choices) is interpreting and following Tamil recipes from a dilapidated old cookbook the eponymous character inherited from her mother. Cooking is a comfort to Venba, a teacher struggling to adapt as a new arrival along with her husband to Canada in the 1980s, as much as it’s a way to stay in contact with her culture.
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