GDC 2014: Virtual Reality and Irrational Exuberance
The virtual reality headset known as the Oculus Rift was the hit of every game show it was exhibited at in 2013. I fell for it myself last E3. Last week’s GDC showed that the industry is betting big on VR gaming, even as it dampened my own excitement for the technology.
EVE VR made a virtual believer out of me last summer. The space flight simulator has been renamed EVE Valkyrie and the demo I played at GDC now has me questioning the benefits of virtual reality. Unlike the E3 demo, Valkyrie was running on the newer HD model of the Rift. Also unlike the E3 demo, Valkyrie came very close to making me motion sick. I don’t know if the improved visuals made it harder for my senses to cope with what I was experiencing, although a different and much slower-paced HD demo did not make me feel ill at all back at E3. Perhaps it was my environment – at E3 I played EVE VR in a dark, quiet, sparsely populated room, whereas at GDC I was on the cacophonous, brightly lit show floor. They were in a rush to get people in and out of the demo, so perhaps I didn’t adjust my headset properly in the brief moment I was provided. All I know is spiraling through space was more unsettling and less invigorating than it felt back at E3.
I played another Oculus Rift game that quietly showed off virtual reality’s ability to surprise. Please Don’t, Spacedog was a goofy novelty at the Alt.Ctrl.GDC booth, and unlike most VR games the Oculus headset wasn’t the first thing I noticed about the game. That would be the original controller, which consisted of eight large buttons and eight knobs. I saw a virtual version of that same controller when I strapped on the headset, and had to recreate the button combos and knob spins that I saw on screen. That wasn’t the surprise, though. Every time I’ve played an Oculus game the person running the demo has repeatedly reminded me to look around the world and take in my entire environment. The Spacedog handlers didn’t do that, and when I finally remembered to look around a few minutes into my game I literally did a double-take when I saw a spacesuit-wearing dog as my copilot. It was in no way a secret—the word “Spacedog” is right there in the title—but the fact that the game didn’t hit me over the head with the awesomely cute spacedog to my left earned my respect while also showing there’s great opportunity for unexpected visual stimuli within the realm of virtual reality.
Outside the Rift Sony announced its own take on virtual reality last week. At the moment it’s called Project Morpheus, which makes me assume they only focus tested the headset with navel-gazing 90s teens. Morpheus immediately brings up three cringeworthy connotations — The Matrix, Sandman and a sleepy Greek god. Hopefully Sony will change the name to literally anything else before it actually exists in the real world. Even Sony FaceStation would be better.