WWE 2K16: The Outsider Worlds of Games and Wrestling
Wrestlers are known for their hyperbolic statements—look no further than your average promo on Monday Night Raw—but when Stone Cold Steve Austin proclaimed, at Thursday night’s WWE’s SummerSlam Kickoff Event for WWE 2K16, that the game was “the biggest, baddest, coolest videogame that’s ever been put together,” I still believed him. And after demoing the game, I might even agree.
Aside from the game itself, there was so much more to take in during the event. There isn’t any real way to prepare for spending a night with various WWE Superstars—Seth Rollins, the Bella Twins, Stone Cold Steve Austin (!!)—in a giant club, Capitale, that used to be a bank. It was a strange juxtaposition between Stone Cold growling his famous “And that’s the bottom line…” into the mic just mere seconds before the club’s sound system started blaring Ke$ha’s “Die Young.” WWE, something that I have embarrassingly obsessed over since I was about 10-years-old, was always the outsider sport, a secret shared between select friends who would excitedly talk in hushed tones about last night’s Raw in the school cafeteria, but never anywhere louder. It was always the underdog of sports—“sports”—in that baseball and football fans could talk freely; wrestling fans could only within our little circle, for fear of being made fun of. To see this all celebrated in such a big, fancy fashion was simultaneously exciting and completely bizarre.

When you think about it, the overlap of wrestling and videogame fans does make a lot of sense; like punk rock, which also shares fans with WWE, there are a lot of similarities between these subcultures, largely because they tend to emphasize the outsider status. The superstars in attendance were all eager to talk about videogames—not just 2K16, though they were clearly excited about that as well, but all videogames. Xavier Woods, an enthusiastic videogame nerd, told me about the fundamental role that games played in his childhood: “I didn’t know how to talk to people. I was very socially awkward. My mom said the first time she ever saw me connect with another kid was when we were playing Nintendo together. She said it was like I was completing the circuit: I had a controller, he had a controller, and it was the only time I would talk and feel OK.”
Many of the other Superstars had similar childhood memories of playing videogames. Wade Barrett “used to love all the old WWE games, WCW games, FIFA soccer, Sonic the Hedgehog, Mario, Street Fighter, Mortal Kombat.” (I got visibly excited when I learned we both always played as Sub-Zero.) He enthused about the vintage WWE games, and how he loved mastering all of the characters—but, unsurprisingly, he always preferred to play as British Bulldog. (As for 2K16, Barrett doesn’t play as himself because “I’m not very good, and I don’t like to lose.”) Dean Ambrose, however, stuck to lots of arcade games (“Double Dragon, Street Fighter II, the Ninja Turtle game”) while Sheamus’ preferred consoles were Sega Genesis (which, in his thick Irish accent, he referred to as the “Sega Mega Drive”) and Nintendo 64, especially because of N64’s Wrestlemania 2000 where he would regularly play as Stone Cold.
-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm