Battlefield’s “Back.” Now What?

After a long weekend spent playing Battlefield 6‘s open beta, I’m ready to join the choir: Battlefield is back. Despite my reservations about the game’s politics, the beta did in fact remind me of my teenage years spent playing the series with my best friends, messin’ around, foolin’ with all that goofy stuff. Whether it was haphazardly launching rockets at unsuspecting snipers, leveling a building on top of an unwitting enemy, or sneaking around enemy lines to collect dog tags, I enjoyed myself a great deal. The latest game in EA’s storied multiplayer franchise is in rare form after a decade of less-than-stellar installments that threatened to drag the series’ name and rep through the mud. It has dropped some of the recent gimmicks, like map-altering freak weather, to drill down on the fundamentals and get Battlefield back to where it was a decade ago. I think it’s mostly there, too. Now the question on the tip of my tongue is: where do we go from here?
I ask because EA and the collective army it has tossed at the Battlefield franchise have been trying to answer that question for about a decade now with no real answer. Following the success of Battlefield 4 in 2013, it tried toying with different theming and aesthetics to mixed results; the oft-forgotten Battlefield Hardline turned the players into cops and robbers on the streets of Miami, whereas the widely acclaimed Battlefield 1 transported them to the underexplored trenches of World War I. From then on, the waters got significantly choppier, and while games in the series never struggled to move several million copies, it became quite clear after a while that EA was less than satisfied with the numbers they were pulling. Meanwhile, fans of the games were increasingly frustrated with the series’ direction.
And so we land back at Battlefield 6, which is, at best, a hedged bet. It’s conservative in almost every regard and its developers haven’t exactly been shy about how it explicitly, intentionally harkens back to now decade-old installments. As a result, it often feels more interested in untangling the issues made by its most recent predecessors than taking any real strides forward. Battlefield is done with specialists, and is all in on back-to-basic classes. It is also doing away with 128-player matches, sticking to the tried-and-true 64 player max. Battlefield 6 is even repealing the “Levolution” gimmick it began chirping about around Battlefield 4‘s launch. On its surface, you could be forgiven for thinking this newest title was largely one big step back.