Keeper Is the Redemption Arc for Spike Jonze’s IKEA Lamp Commercial
Note: Keeper is published by Xbox Game Studios, which is owned by Microsoft, whose complicity in the Palestine occupation and genocide has made it a priority boycott target for the BDS movement.
If you were regularly watching commercials back in 2002, you probably remember this IKEA commercial featuring a lamp being thrown away and replaced by a new IKEA lamp. Spike Jonze (Her, Being John Malkovich) directed it, and his skills are on full display here. The commercial invites the viewer to sympathize with the lamp that’s being thrown out by using a sad piano score and close-ups that frame the lamp in the same way that a human face would normally be framed in a shot. After the lamp gets dumped on the curb, we watch it appearing to tremble as a brisk wind hits it—and then, a pounding rainstorm. As the downpour rages, the commercial alternates between shots of a brand-new lamp, now warm and dry in the original lamp’s spot, and the old lamp, on the curbside in the rain.
Suddenly, a man walks into the frame and addresses the viewer directly: “Many of you feel bad for this lamp. That is because you’re crazy. It has no feelings. And the new one is much better.” The ad resulted in huge commercial returns for IKEA, but it was also controversial among some people who thought it encouraged wastefulness; that’s likely why IKEA made a follow-up to the commercial in 2018, in which a girl finds the abandoned lamp and takes it home.
I have a different reason as to why this commercial has pissed me off for the past 23 years, which is this: it is not “crazy” to feel sad for this lamp. The commercial is extraordinarily well-crafted, on purpose, with the intent to evoke that very response in the viewer, and then it concludes by mocking and scolding the viewer for having an emotional response to a well-told story. Now, this bait and switch is intended to be funny; it’s just not a joke that lands for me. Instead, the ending of this commercial makes me recoil in disgust every time I see it. I don’t like being mocked for being invested in a piece of fiction, and the fact that it’s about an inanimate object makes it more powerful and fascinating to me—not less. Good stories can achieve a lot with very little, and the bulk of this commercial proves that, even if the very end does immediately undercut its power (although I’m not sure what more I could expect of an ad for cheap furniture that was, at the time, marketed as disposable).
I haven’t thought about the IKEA lamp commercial in a long time. But I started thinking about it a lot again this past week as I played Keeper, a new game from Double Fine in which you play as a lighthouse. Unlike the lamp in the commercial, the lighthouse is animate; it exists in a strange, psychedelic world that has been overrun by dark, spiny thorns and invasive mites. Using the light on the lighthouse to cut through this darkness is the theme and the goal. Getting through Keeper involves a lot of walking around (yeah, the lighthouse has legs, for some reason, although they are not fast), rotating the light on top of the lighthouse, and focusing that light’s intensity on various things in order to dispel darkness. The lighthouse also gets a little bird friend that accompanies it for much of the game, which is cute, and allows for more environmental puzzle design opportunities (the bird can fly off and flip a switch, for example).
Keeper has a lot to recommend; I love a vibes-based walking simulator anyway, and environmental puzzles—even simple ones, which Keeper has—are a favorite of mine. The mega-colorful environments make traversal feel a lot more exciting, which is good, because traversal is the bulk of what you’re doing. But what really struck me about Keeper was that I ended up sympathizing with a lighthouse that never speaks. There’s actually no dialogue or text in Keeper at all.
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