The Making of The Oregon Trail: An Interview with Don Rawitsch
In 1971 three student teachers at Carleton College in Northfield, Minnesota set about creating a game that could be used in the classroom to teach children about the Oregon Trail. Little did they know it would become one of most popular educational titles ever made, prompting countless parodies, live reenactments and even a touring musical. It would be called The Oregon Trail.
Teaching in multiple schools around Minneapolis, Don Rawitsch was no stranger to finding new ways of engaging his students, having gone so far as to even dress up as historical figures to take lessons.
As he says, “[Carleton] very much encouraged students who were planning on following a teaching career to think a lot about different ways of educating students and using creativity in creating curriculum materials.”
This style of teaching would inspire his next project, a boardgame about the Oregon Trail. Using a map of the United States Frontier, he sat in his apartment putting together the first few pieces. On a stack of cards he wrote some examples of difficulties that the early settlers had faced: snakebites, dysentery and broken wagon wheels. These would become staples of the game.
Prior to the completion of this prototype, his two roommates, Paul Dillenberger and Bill Heinemann, returned home. Upon seeing their friend stooped over the
big sheet of paper, surrounded by a pile of notes, they suggested he collaborate with them to turn his boardgame idea into a computer program. He quickly accepted.
Dillenberger and Heinemann spent the next two weeks putting together the original version of Oregon Trail with their friend. Programming the game into a Teletype machine, an electromechanical typewriter connected to a mainframe computer, they incorporated several scenarios that the player would have to respond to by inputting a numerical value. Given that there was no monitor on the machine, important information would be printed out and disclosed on a roll of paper.
This early version of Oregon Trail made its debut in Rawitsch’s History class in early December 1971. Moving the school’s machine into the classroom, he tested his creation on his students, one group at a time. The results were astonishing. It became an instant hit, with the schoolchildren arriving early and staying late to play it. This continued until the very end of the semester when Rawitsch removed it from the system.
In 1973 the Minnesota Education Computing Consortium (MECC) was created. Its goal would be to bring computing facilities and support staff to educational institutions in Minnesota. The only problem was that they were lacking programs. To solve this they hired a bunch of young and ambitious teachers to suggest original ideas. Among them was Rawitsch.
In the intermediate years, he’d been drafted in the Vietnam War, but had been exempted as a conscientious objector. The condition for this was that he’d have to complete two years alternative service. MECC provided the perfect opportunity to accomplish this.
After seeking the permission of the co-creators Heinemann and Dillenberger, Rawitsch pitched Oregon Trail to his new employers at MECC. Delighted with the proposition, they greenlit the project. Work then began on bringing the Oregon Trail back into the classroom.
Using code from the original game, Rawitsch reworked the title to fix several errors and conducted some additional research. This information was used to alter the frequency percentages in the game, making the title more true to life. It also formed the basis of a manual that guided teachers on how to use the program in the classroom.
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