2017 Honorable Mentions: The Signal From Tölva
Aliens, high up in orbit, beam down controls into robot bodies. They’re searching for something, anything, some salvage or reality-warping objects that might change their whole way of building. The robotic forms weave in and out of the shapes of fallen gods, giant creatures whose forgotten builders left them strewn, in pieces, across an idyllic alien world. In The Signal From Tölva, you are those bodies. You’re each robot that explores this strange place. And for some reason, The Signal From Tölva didn’t make many end-of-year lists in 2017.
The mechanics are simple: You explore this strange world, hunting salvage and parts of story, and on the way you fight robots. The battles are quick and furious. The AI works realistically, with many laser and bullet battles starting at what feels like a couple hundred meters. Part of the trick is surviving and closing the distance, and the rock formations, crashed spaceships, and giant hollow robotic bodies that pepper the landscape are the perfect cover for helping achieve this. Tölva embraces the same pressures that PlayerUnknown’s Battlegrounds does by giving you broad, clear sightlines and asking you to figure out what to do about the large gap of space between you and your enemies.
And, often, you die. The lasers glitter as the light cuts down your robot body. Your brain flutters up into space, and they you’re right back down in the action again. You’re not a unique or individual robot. You’re a controller. Your lives are nearly infinite. In this way, The Signal From Tölva has the feeling of a roguelike. Is there a station you want to take over to uncover new portions of the map? You can brute force your way through it with your plenitude of bodies. Curious about what’s at the far edge of a canyon? Do it without fear, because nothing can be lost here.
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