Activision Granted Patent for Encouraging Microtransactions in Multiplayer Games
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In an ecosystem riddled with loot boxes, season passes and other forms of microtransactions, it is of no surprise that Activision, one of the largest videogame publishers out there, apparently explored the option of exploiting these devices in their multiplayer games. Per Glixel, Activision was granted a patent by the U.S. Patent and Trademark Office that proposed a “system and method for driving microtransactions” in multiplayer videogames.
The patent outlines a fairly basic matchmaking system, matching players in multiplayer matches based on their internet latency, skill level and other factors. The catch here is that the matchmaking (driven by a “microtransaction engine”) might encourage some of these players to purchase in-game items—for example, a novice player of the game may find that they are set to play against more veteran players, with the junior player being encouraged to buy in-game items to bring them on equal footing with the more experienced players.
It all sounds very “pay-to-win,” or even just “pay-to-keep-up.”