We Need Videogames That Are as Weird and Smart as Annihilation
When I left the theater after Annihilation, I was thinking about what science fiction does. Anyone who has read the first book of Jeff VanderMeer’s Southern Reach Trilogy, which the film was loosely adapted from, will tell you that the film is drastically different from the novel. Despite the film’s commitment to some pretty heady sci fi concepts, the book’s range is even wider, and any given reader-then-watcher would probably tell you that the choices that the film makes to pare the book down into something more filmlike was a work of necessity (whether they like that paring down or not). In thinking about the big ideas of science fiction, I started thinking about videogames. And I wondered why videogames don’t have their versions of Annihilation.
Don’t get me wrong: We have weird science fiction games. We have Prey and Dead Space in the big-budget arena, and we have a whole host of interesting sci fi games like Primordia and Waking Mars in the world of independent production. And yet, short of Prey itself, I have a hard time thinking of games that do the same kind of work that Annihilation does as a film. I can’t think of many games (and my sampling goes pretty deep) that truly do broad thinking comparable to the best works of filmed or written science fiction.
What I mean by that is that the best sci fi work constantly troubles what we think we know. By extrapolating our current society into the future or by introducing a new, unknown thing that changes human life, science fiction often makes us strange to ourselves. It can function as a kind of bizarre mirror that makes us see our actions in relief, contextualized, and we can use that reflection as a way of getting a handle on what we’re doing.
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