How Grand Theft Auto Is Like Barbie
I couldn’t pick the perfect jacket. One, slightly too dark to be called camel, had an appealing texture but would have been difficult to coordinate. The other, a classic black, wasn’t terribly unique or inspiring but promised to match just about anything I could throw at it. I couldn’t afford both if I still hoped to visit the salon that afternoon. Of course it was still early. I could always wait until I had another heist under my belt, at which point I’d have enough disposable income to buy every last jacket in Los Santos, stuff them into the trunk of my car, and drive them straight into the Pacific Ocean if I wanted to.
When you think of the intersection of fashion and gaming, it’s unlikely that Grand Theft Auto V is the first thing that surfaces in your mind. Instead, you might think about those “Girl Games,” almost invariably packaged in a shade of pink equal parts magnetic and repellant, interspersed between the “good” games on a store shelf. If you’re up to date on your mobile gaming, you may just think of Kim Kardashian: Hollywood and the polarized reception it received. Fashion is a common subject of many games targeted towards girls and women, and it’s also easily one of the most derided in gaming. Even though I’ve enjoyed games under this umbrella before, the words “fashion game” still conjure up mostly unflattering (and often unearned) preconceptions. When I ordered Style Savvy: Trendsetters, I slipped Etrian Odyssey IV into my cart too, as if the severity of one would excuse the perceived tenuity of the other. Several critics I respected were singing the series’ praises, but I couldn’t entirely shake my own prejudice.
Fashion-based toys and media have primarily targeted girls and women for centuries, long before the advent of videogames, so it should go without saying that there’s a lot of gender-related baggage attached to the subject. We are simultaneously told that women should meet an arbitrary standard of beauty which includes wearing the right clothes, hairstyles and makeup, but that those who actively enjoy and participate in fashion culture are vapid and shallow. It’s this latter point that tells us, without knowing anything about a fashion-oriented game’s contents or quality, that it will be trash. No “maybes” or “probablys” needed. It just will be.
And some of them are.
Some RPGs are trash too, as are some puzzle games, and action games, and platformers. Sometimes games are just downright bad, regardless of their subject. And—surprise!—every other genre is just as bad at representing responsible and attainable beauty standards as fashion games can be. When you take the proportions of your average female game character into consideration, they may even be worse.
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