Shredder’s Revenge, Beat ‘Em Ups, and You: Why the Brawler Has Never Gone Away

If the internet’s reaction was any indicator, you’d think Teenage Mutant Ninja Turtles: Shredder’s Revenge is the big gulp of oxygen the belt-scrolling beat ‘em up genre’s been needing for decades. It’s not though. To be clear, Shredder’s Revenge is an exceptional game and totally worth picking up, but it’s only the latest in a thriving but much-overlooked genre. In fact the game’s greatest successes are the result of conventional wisdom that’s been accruing in the space for the past 35 years.
First you’ve got co-op. Arcades are the primordial ooze that beat ‘em ups sprang from. And whether it’s meant for four players or just one, an arcade cabinet is an object that’s ontologically meant to be shared and gazed upon together. Games like Castle Crashers brought this knowledge forward into the Xbox Live Arcade era by including online co-op so you could play as a group whether you had meatspace friends or not.
It’s not reinventing the wheel at all, but the ease with which Shredder’s Revenge lets you group up with players online is one thing that’s already pulled me through the game multiple times over the last month. Jumping in to help someone clear a couple levels with the game’s seamless co-op is a modern day reminder of dropping a token into the machine halfway through someone else’s run at the arcade and making a new friend for the rest of that evening.
Now let me talk to you about Dragon’s Crown. RPG elements, however lightly or heavily implemented, have been an easy way to make a beat ‘em up more engaging since River City Ransom. Vanillaware’s Dragon’s Crown, my personal high watermark for the genre, takes these first two points to their logical conclusion. The game’s six different character classes all feel distinct. But by layering in hefty loot and skill systems, Dragon’s Crown even lets you link up with three other players using the same class with drastically different capabilities. I still think about that game sometimes, man.
Shredder’s Revenge opts for the lighter approach here, but the numbers do indeed go up, and you’re given a smart drip feed of new abilities that make it feel like your character blossoms over the course of the campaign. Which is nice!
Today’s beat ‘em ups also tend to respect your time. Despite their history as notoriously hard games created to consume countless quarters and require multiple rentals to finish, nowadays beat ‘em ups are usually brief experiences.