The Fear of Missing Out: I Do Not Care About Bloodborne
For the last few weeks Bloodborne has dominated all of my news sites and social networks. Seems like everyone I know has bought a copy. I knew I wouldn’t like Bloodborne, so I held out for as long as I could without buying it, but when a friend asked if I wanted to come over and try out his copy, I caved.
I did not enjoy the game. And yet, after I went home, I found myself buried in Bloodborne news and tweets and posts all over again. “Maybe I should give it another shot,” I thought. “Maybe I should just buy it.”
If everybody else jumped off a bridge, would you do it too? I would, because the alternative is a lifetime of loneliness.
I didn’t actually buy Bloodborne. Somehow, I escaped the fervor unscathed! But it’s still going on. I might still end up buying the game. And I didn’t even enjoy it.
I went back to my friend’s house a second time and asked him if we could play Bloodborne again, instead. “You didn’t even like it,” he protested.
“I just want to understand what everybody else is talking about,” I whined. “Everybody else likes it. There must be something about it that I don’t understand.”
There is—but it’s something that I’m never going to understand. So please resist the temptation to leave me a lengthy comment essay about why Bloodborne is so special. It’s not about Bloodborne specifically—it’s about the fear of missing out.
For all my talk about classism in gaming spaces and resisting the temptation to buy every game and every console, I still hear the siren call of capitalism and fall victim to its charms from time to time. Like most people, I have an embarrassing gaming backlog packed with titles that I’m far more likely to enjoy than Bloodborne, but I still feel obligated to purchase big-name content even when I know it’s not going to appeal to me. Why? Because if everybody else is talking about something, it starts to feel super important, and the part of my brain that knows I’m not going to enjoy Bloodborne can be overpowered by the part of my brain that wants to participate in the culture around me.
I’ve made this mistake before. I convinced myself that I cared enough about Destiny to make it a day-one purchase. The hype for Destiny felt inescapable, and in the excitement I forgot that I don’t like MMOs and I don’t like long grinds. The entire structure of Destiny, beyond how pretty it looks, does not appeal to my taste—and I know exactly what kinds of games I like! I should have known ahead of time that Destiny wouldn’t be for me, yet I bought it anyway. Why?
In today’s hyper-connected internet age, blah blah blah. We all just want to feel like we’re part of something bigger than ourselves. I don’t even like Orange Is The New Black that much, but I still watched all of the second season in a timely fashion so that I could participate in every conversation that everyone around me was having. When I stopped watching Game of Thrones, I found myself justifying that decision, over and over, to people who couldn’t help their gut reaction of abject shock that I had ducked out on an Important Cultural Zeitgeist. Do we even need advertising anymore? It seems like my own friends have taken on the brunt of insisting that various media franchises are going to blow my mind. And they’re not even getting paid for it! Uh, as far as I know.
Is it possible that Bloodborne entered the social media whirlwind because it’s a legitimately good game, and it went viral because it deserves to have attention paid to it? Sure—the Souls games have attained cult status, and the folks who honestly enjoy games like Bloodborne are probably too busy playing it to notice the stream of free advertising paid to it by their peers. But what about the rest of us, who already know we won’t like the game and would prefer to hear about something else? How many of these Bloodborne buyers are just participating in the culture of the game because they feel socially obligated, like I did? And how is that social obligation created, exactly? Is there some enterprising advertising agency who has figured out which media properties deserve our obligatory consumption, and which ones will fade away unnoticed?
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm
-
No Map, No Problem - Hell Is Us Trusts Players To Discover Its Wartorn World By Madeline Blondeau September 26, 2025 | 1:15pm
-
Keep Driving Understands That Maps Can Be More Than Functional Accessories By Wallace Truesdale September 26, 2025 | 10:50am
-
Games Criticism Isn't Dead, But That Doesn't Mean It Can't Get Worse By Grace Benfell September 25, 2025 | 12:30pm
-
Upcoming Mobile Game Monster Hunter Outlanders Looks Suprisingly Faithful, but Its Biggest Test Is Yet To Come By Elijah Gonzalez September 24, 2025 | 10:30pm
-
30 Years Later, Command & Conquer's Excellent Level Design Still Sets It Apart By Marc Normandin September 24, 2025 | 3:00pm
-
Skate Can’t Be Punk, It Never Was By Moises Taveras September 23, 2025 | 1:50pm
-
I Love 1000xRESIST’s Terrible Map By Willa Rowe September 23, 2025 | 11:20am
-
How the Nintendo Switch 2 Could Finally Steal Me Away From the Playstation Vita By Dia Lacina September 22, 2025 | 10:00am
-
Towa and the Guardians of the Sacred Tree Proves There's Room for Hades-Likes By Diego Nicolás Argüello September 19, 2025 | 2:00pm