Gen Con 2021: Everything We Played at This Year’s Board Game Convention
After a two-year absence due to the COVID-19 pandemic, board game convention Gen Con returned to Indianapolis earlier this month with a smaller show. Postponed by eight weeks, attendance was capped at half of the previous maximum, and most publishers from outside of the United States and Canada ended up skipping the event. As an attendee at my fifth Gen Con, however, I’d say it was a rousing success given the circumstances.
The upside to the lower capacity, even with somewhat fewer exhibitors than usual, was that it was far easier to demo games I wanted to try—the only obstacle this year was time, not the demand for seats at certain tables. A few times, I actually had to wait—gasp!—to play something while the crew in the booth tried to recruit more players. This isn’t great for publishers, I’m sure, but it did make for a more enjoyable con, even with some pretty big publishers (Asmodee, most notably) and some key international ones (Osprey, Game Brewer) absent.
I was certainly anxious about attending a convention during a pandemic, especially since my wife just recovered from a breakthrough infection, but once I was there, I was thinking about it far less because mask compliance was so high—I saw more people without shirts than without masks. (They were cosplayers. I hope.) The Indianapolis Convention Center has upgraded its air filtration, and their staff were actively accosting people who had their masks on incorrectly or didn’t have them on at all in the hallways, which may be why they’ve been able to avoid any outbreaks so far this year.
Gen Con has always been an inclusive event in my experience, but I thought it seemed even more so this year when it came to the LGBTQ+ community, and I was happy to see that one queer exhibitor, who was attending his first Gen Con, felt the same way. My observation, at least, was that a higher percentage of attendees or exhibitors were wearing something that indicated they were members of that community than I’d ever seen before—and that’s how it should be.
Now, on to the games…
Hachette is better known as a book publisher, but they have moved aggressively into board game publishing in the last few years, acquiring the publisher Gigamic in January of 2019 and the wonderfully named studio Sorry We Are French in March of this year. Hachette thus made its first appearance at Gen Con with a longer list of titles in its catalog than most “new” publishers, as they brought Gigamic’s Aquatica (from 2019) and SWAF’s Iki (2015), as well as several newer titles, including my favorite game of the con, Nidavellir. It’s a light bidding game that gives you a constant stream of decisions to make, as you’re using your five coins each round to bid on cards in three distinct rows on the table. If you played your 0 coin on one of the three rows, you can upgrade one of your coins to the sum of the two coins you didn’t use for bids in that round, so your bidding power increases as the game moves on. You’re bidding on cards in five colors, each of which scores in its own way, and each time you get a set of cards in all five colors, you get to take a powerful Hero card for free. I won a four-person game of this, in case you were wondering. Hachette also had Oltree, the new game from Antoine Bauza, which had a lot of story and text in the game but not that much actual game play. Dinner in Paris is a medium-light game where you collect cards showing different ingredients that will allow you to build restaurants on the board and gain income, but the real points come from placing your little terrace tiles out in front of those restaurants, gaining points, increasing your income further, and matching private and public objective cards. Shamans is a trick-taking game for three to five players, similar in some ways to The Crew, but there’s always at least one traitor in every round, so you’re not all on the same side, and can try to collect a dagger token and assassinate another player if you think they’re on the opposite side from you. You change roles each round, and play until one player has accumulated 8 victory points, which you gain from being on the winning team or collecting certain tokens. I also got a huge laugh when someone loudly referred to the company as “ha-SHET-ee,” which I would say was a real hachette job on their name. (It’s pronounced “ha-SHET,” just two syllables.)
Arcane Wonders’ Furnace, co-published with Hobby World, was probably the hottest game of the convention—I saw more people carrying copies of Furnace they’d purchased than any other game. It is very good, reminding me of the engine-building game Gizmos, but requiring more forethought and certainly less forgiving. Furnace has an unusual auction mechanism where players bid on cards displayed in each of the game’s four rounds, but if you don’t place the highest bid on a card, you get “compensation” shown on the top of that card. You try to create the strongest engine of cards through which you will move left to right at the end of each round, converting resources back and forth (as in Century Spice Road) but with the ultimate goal of converting them to money. It plays in under an hour and works for two to four players, with a bot player in the two-player game that places bid tokens on cards according to the roll of a die. They also had Picture Perfect, a hidden-information game where players try to place different cardboard figures on their boards according to those figures’ preferences—to be in the middle of a row, to not be next to any men—and thus posing them for the most valuable picture. You get points for each criterion you meet, but lose 3 if you can’t meet any criteria for any individual figure.
Plan B Games, which was just acquired this summer by Asmodee (returning founder Sophie Gravel to the head of Z-Man Games, which she founded and sold to Asmodee a few years ago), had its recent release Equinox, Reiner Knizia’s re-imagining of his 1997 game Colossal Arena, but rather unlike any of his major games. It’s a betting game, a bit similar to Camel Up, in that you’re bidding in each round on which of the eight creatures will still be in the game’s tournament after the final round. Here, however, the tournament is rigged: players play hand cards showing those creatures, along with face values, to each row, representing a round. The creature with the lowest value at the end of the round is eliminated. You bet on which creatures are likely to make it to the end of the tournament, and if the creature on which you bet big is eliminated in a round because it had the lowest face value, well, gambling is for people who are bad at math, right? It’s coming out in a Golem edition—same game, new skin—later this year. They also had a demo version of the fourth Azul game, Azul: Queen’s Garden, which changes the tile selection for the first time, allowing you to also build out your board as you go, with greater challenges for scoring. It also has a bright green theme that contrasts well with the art in and outside the three previous games. Finally, they had the new edition of Great Western Trail, with better components, a solo mode, a mini-expansion, and none of the offensive art of the original. I’ve ranked that before as my all-time favorite complex or heavy game, and I stand by it. The game play is incredible, and now the board is just that much better.
Capstone Games seems to have a bigger footprint at Gen Con every year, as their line expands to include family games as well as their trademark gamer’s games. Iberian Gauge joins Irish Gauge and Ride the Rails in the Iron Rail series; this title, designed by Irish Gauge designer Amabel Holland, was first released in 2017 by the train game publisher Winsome Games, and now has a sleek new look to match the previous two titles. It’s another game of building train routes and buying stock in each rail line, and this one has a real take-that mechanic where a share’s value drops if that rail line doesn’t connect to a new city on a turn, which can wipe out a lot of shareholder value in a hurry. Best of all, the game has a two-page rulebook … well, rule sheet. Riftforce is a fun two-player game that has some Battle Line elements, but where the cards you play on one turn can be activated in a subsequent turn to attack your opponent’s cards across from them, with different colors bringing different powers. You’ll make plans, and your opponent will blow them up. Coffee Traders is a seriously heavy Euro, promising a 2-2.5 hour game time, set in the 1970s with the rise of Fair Trade coffee, which is itself an integral part of the game. Capstone also had Juicy Fruits and CloudAge, both of which I reviewed here last month.
Gamewright, which was recently acquired by puzzle company Buffalo Games, had several new games for younger players on offer, including the Splendor-like Happy City, where players buy building cards from three different decks of increasing value, with most buildings providing more income for future turns. Buildings either give you more citizens or more ‘hearts,’ for happiness, and your final score is the product of your total citizens and your total hearts. They also had Shifting Stones, another light game where players try to match the patterns on their hand cards in the 3×3 tableau of stones. On your turn, you can either flip a stone over to reveal the color on its other side, or switch the places of two adjacent stones. And they had Phil Walker-Harding’s Super Mega Lucky Box, a simple flip-and-write in the vein of his hit Silver & Gold.
Pandasaurus had the most eventual week, as some geniuses broke into the warehouse where their games were stored and tried to fence the products on eBay … but since those games were going to be released at Gen Con for the first time, anything they sold was, by default, stolen. Ocean’s 11, they were not. Dinosaur World is the worker-placement game that serves as a sequel to Dinosaur Island, as you’re building your own big theme park for tourists to come gawk at dinosaurs and spend lots of money. There’s also the Dinosaur Island Roar & Write (get it?), a dice-drafting game where you use the dice as ‘workers’ and try to fit them on your paper in polyomino shapes, condensing the Dinosaur Island experience into a sub-one hour game. The Loop, which came out last year in Europe, is a cooperative game where players manage their decks and resources to try to defeat a common enemy. The board is really stylish and eye-catching. Pandasaurus also showed two upcoming titles, including the 4D chess-inspired two-player game That Time You Killed Me, with three boards that represent the past, present, and future, so what you do on the past board affects your tokens on the two ‘later’ boards, but what you do in the future only affects that board. You can already play the upcoming roll-and-write game Trek 12 on BoardGameArena (I have!); every roll of the pair of dice lets you write one number on your sheet—the sum, difference, or product of the two, or either individual die value. You’re trying to create runs of consecutive numbers or groups of the same number, and also meeting certain objectives specific to that game.
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