Oh, Borderlands 2, You Haven’t Changed a Bit

Last week during E3 2019, among the most surprising revelations, at least for me, was that of the new Borderlands 2 DLC, Commander Lilith and the Fight for Sanctuary. It’s been a long time since anything new came out for a Borderlands game; the Borderlands 2 season pass was over years ago, and Borderlands The Pre-Sequel never got any post-release content. Now, seven years later, there’s a new story connecting Borderlands 2 and Borderlands 3, a wrap-up arc featuring the villainous Hector and his plot to overtake the planet. With the neat and tidy ending of Borderlands 2, the new campaign seems unnecessary—were there really any loose ends left to tie up? But as a promotional tool, it’s ingenious. It offers players an entry point for catching up on the previous games, and it gives Gearbox the opportunity to sell a few more copies of The Handsome Collection before the release of Borderlands 3. For me, a former avid fan, it provides an ideal time to check in with the game, relive some old memories, and see if it still holds that same appeal.
There was a time when I not only played Borderlands 2 regularly but also considered it the center of my social orbit. Its humor, visual style and RPG-lite sensibilities, complete with an addicting and endlessly fun tier-based loot drop system, were a perfect fit for my tastes. Over time, it became my home base of sorts, what I played as a warm-up before I dove into other games for the day. It served both a practical and elective purpose, helping me become better at first person shooter games and more knowledgeable about online multiplayers. Coming back to it now, all these years later, feels almost surreal, like visiting a house I lived in as a child. The new DLC doesn’t feature a lot of old locations, but there are many friendly faces to revisit: Ellie, Mordecai (my first Borderlands love) and Moxxi, Dr. Ned, Brick and Tiny Tina. Running into them again feels like a high school reunion. Moxxi is still slinging drinks, Ellie is delightfully folksy and Tina just wants to blow stuff up. Some things never change.
Sanctuary, meanwhile, really brought the nostalgia home. The first thing I did was visit the Bank, blasting by Tannis on the ground floor and browsing through a treasure trove of old memories, weapons emblazoned with red lettering telling tales of battles past. The gun I got when Roland died is still there, as is the first Orange I ever found. I wonder how many times I ran from the travel station straight to the Golden Key loot chest? I used to save up all my Keys for a special occasion—a new boss fight, a challenging loot drop, whatever I thought might demand a powerful new weapon. But mostly they wound up hoarded and unspent. There were 47 waiting for me when I got back. I immediately traded in five, just to feel alive.