Netflix’s Castlevania Just Became the Best Videogame Adaptation of All Time
When Netflix’s Castlevania first appeared on the service in the summer of 2017, sporting only four episodes in its first “season,” reactions from impassioned fans of the classic Konami franchise typically fell into two camps.
First, there was abject excitement about the mere existence of a project that so stylishly and sumptuously transplanted the DNA of the Castlevania videogames into the format of a western-style anime. It was immediately clear that this adaptation would, at the very least, look and feel like the classic gothic Castlevania of old—a world of towering castles, winged monsters, perpetual night and relentlessly catchy church organ melodies.
But there was also some level of consternation in those early reactions about the relative lack of payoff in what was essentially a feature-length proof of concept. In the four episodes fans were initially given, there was really only time to lay a framework, albeit one that would later pay dividends. We were given the foundational basis on all the characters—surly Trevor Belmont, idealistic Sypha Belnades, brooding and noble Alucard—and their blighted world, only to have things end right when they were starting to get interesting. Then came the long wait, and the anticipation of the coming darkness born of Dracula’s righteous crusade against humanity after the death of his wife.
Well, after having time to digest the Halloween arrival of Castlevania’s season 2, there’s really only one thing to say: This is the best pure videogame adaptation we’ve witnessed to date. By just about any metric, season 2 of Castlevania exceeds any feature film attempt to adapt a game’s source material.
As in its first season, the place of most obvious and immediate success is in the visuals, music and overall aesthetic of this show. Its settings, whether they’re medieval towns, ruined churches, clockwork dungeons or Dracula’s labyrinthine skyscraper of a castle, all feel ripped from beloved early entries in the Castlevania series, from the NES original and through its sequels, Simon’s Quest and Dracula’s Curse. There’s bits and pieces of the SNES Super Castlevania IV here, and more than a little of the beloved Symphony of the Night, particularly in the character design of Alucard and Dracula himself. Passionate fans of the series have no shortage of Easter eggs to spot, particularly in the meticulously crafted relics present in the Belmont estate, all of which seem to be modeled after items and power-ups from various entries in the series.
Just try to tell us that this image isn’t “Peak Castlevania.”
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