Courting Failure: The Heaven in Helldivers
“Extraction confirmed. Shuttle inbound. ETA T Minus One Minute, 30 seconds!” I groaned audibly. Sure, we’d blasted apart the crater-like nests of the giant alien bugs, and we’d protected the oil extractor from assault as it sucked up the precious fuel needed back on Super Earth. We were good Helldivers, it’s true. But I wasn’t satisfied. My “Humblebee” UAV—a little drone that hovers a few meters above our heads—had revealed that there were at least three more alien “samples” spread across desert. Yes, they were out of the way, but if we retrieved them, we could use them to upgrade our equipment. Oh well.
This is what I get for playing multiplayer, I tell myself. I joined up with other players so that I’d have the firepower and support to push through a harder mission, but in exchange I lost the ability to freely explore one of Helldivers’ procedurally generated maps at my own pace. Instead, we’d sprinted from objective to objective, blasting giant insects along the way. Now we just had to survive a 90 second onslaught of bugs and driving synth lines, and we’d be home free. It wasn’t anything we couldn’t handle. Especially if one of us called down a turret.
Unfortunately, three of us called down turrets. They sped through the atmosphere from low-orbit, slamming into the sand. With synchronized clanks, they unfolded their danger, and within moments we were all caught in the crossfire. With fifteen seconds left until the shuttle arrived, there was only one of us alive, and she was crawling on her back, blasting giant beetles with her pistol as her life drained away. Miraculously, she managed to drag herself upright… and right under the massive engine block of the extraction shuttle. Whoops.
I could hear garbled, tinny laughter coming over the Vita’s speakers, and I joined in. I’d forgotten all about those missing samples I’d been so focused on. What a thing it is to fail spectacularly.
I was a Videogame Perfectionist
I remember the moment I outed myself as a videogame perfectionist. It was just over two-and-a-half minutes into Guitar Hero 2’s rendition of the Rage Against the Machine track “Killing in the Name Of.” I’d missed a note during one of guitarist Tom Morello’s little flourishes, and I instinctively went through the motions to restart the song from the beginning. A friend sitting in the room with me gasped and gave me a look. I understood his objection: This wasn’t an early-song mistake that I was taking a mulligan on. It was nearly the end of the track. What’s the big deal?
I stammered out an explanation: When I play Guitar Hero, I pick a song and play it until I get it perfectly, restarting on the first—maybe the second—mistake each time through. Yes, I said, I do know it would be better practice to just repeat the whole song over and over until I learn the whole thing. But I wasn’t looking to practice. I was looking to do it right, just once, and then to move on. That’s what Guitar Hero was for me: Standing for hours alone in my dorm room, playing the same track on repeat, hitting the same keys. I wasn’t learning songs, I was just beating levels.
This wasn’t unique to how I played Guitar Hero, either. I restarted games of NFL 2K5 because I was determined to get a perfect season, one way or another. I spent hour after hour on the same map of Fire Emblem for the Gameboy Advance, all so I wouldn’t lose a character I didn’t like anyway. I refused to ever bring along any of Hitman: Blood Money’s unlockable weapons on a mission, so that I wouldn’t even be tempted to lose my “Silent Assassin” rating.
And let me be clear: I was not good at these games. I stumbled and screwed up and threw private tantrums. I put games away for months because I couldn’t succeed in exactly the way I wanted. Again and again, the power fantasies peddled by these games weren’t good enough for me. It felt like I always wanted more.
Even then I wanted to know why I played like this, but it was hard to identify where this desire came from, or why it was my default mode of play for so long. Maybe it started back during the difficult transition to high school (and then to college) as success became a lot harder to come by. Or, I thought, maybe it was how I was dealing with feelings of social inadequacy. Or maybe it was just the simple pleasure of converting time into measurable improvement.
Whatever it was, there was a hidden cost to my perfectionism. I let myself fade into the background, even in a group of friends. I never wanted the spotlight: What if I fucked up? I was happy to watch others play games, to sing at karaoke, to try the interesting dish at that new restaurant. I was happy taking the support role, to clap along in the audience. I never tried anything new unless I was completely sure that I wouldn’t embarrass myself. It was paralyzing.
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