Dreamhack Atlanta Showed H1Z1 Could Be an E-Sport for the Masses
Photos by Aiden Strawhun for Paste Magazine
H1Z1: King of the Kill is a “massively multiplayer arena shooter.” If you find that confusing, think of it this way: What if the film Battle Royale was a game? What if you hunted your enemies across land and water, urban shock zone and open field? More importantly, what if you did that competitively?
I spent some time at Dreamhack Atlanta watching H1Z1 to figure out what the hell these games look like when played in a competitive way. My interest, I will admit, was selfish. I’m an avid player of PlayerUnknown’s Battlegrounds, a game that shares much of its DNA with H1Z1. They are games that are largely similar, but also different in a lot of small-yet-significant ways, and I thought that watching H1Z1 being played would give me a sense of where my own favorite game (right now) might go once it is out of Early Access release and into its completed version.
These games both proceed in a few different phases. The first, whether you are playing in the free-for-all Solo mode (where everyone is trying to kill everyone else) or the Team mode (where it is, you know, teams), is the looting phase. It’s about ten minutes of dead time where players try to find items that will help them win the game. These items are, variously, weapons, smoke grenades, and healing items. As the game goes on longer, the available play area gets smaller, and the more utility items you have at that final stage, the better off you are (remember, this is just like the film Battle Royale).
This is, to put it lightly, incredibly boring to watch. I was sitting in the dead center of fifty or sixty people for one match, and more than half of them were looking at a Halo tournament while this phase was happening. This is dead boring. This is the kind of stuff that games die on.
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