E3 Press Conferences Are a Waste of Time
But the Show Itself Isn't
Photos by Jonathan Leibson / Getty Images
You’ve probably noticed that our games section has been drowning in posts about this year’s E3 trade show. Between press conference recaps, new trailers and screenshot galleries, we’ve pretty much been an all-E3 outpost for the last 24 hours, and that’ll continue for at least a few more days. I’m doing this all from home this year, and not being there in Los Angeles really underlines what makes E3 feel like such a massive waste of time. Those press conferences you watch on Twitch and then read hastily assembled recaps of a few minutes later? I can cover them much better from my office than I can from Los Angeles. These events no longer serve a useful purpose, and should be entirely replaced with online-only press briefings.
Nintendo isn’t a particularly forward-thinking company when it comes to how games are played and shared in the 21st century, but they’ve gotten one thing right: ditching a big E3 press conference for an internet stream is what every publisher should be doing in 2016. The traditional E3 press briefing, where thousands of journalists and retail buyers congregate in a theater to watch businessmen introduce ads and awkward speeches from game designers, is an archaic relic and a waste of time for every person in that room.
Before it became possible to stream these press conferences on the internet, they served a bit of purpose. They were previews of what the professionals in attendance could expect to see on the E3 show floor later in the week, and they also tried to set the tone for the media’s coverage of that publisher’s show. When the audience couldn’t follow along in real time at home, there was some value in journalists describing what happened at these press conferences. Whether good or bad, their opinions carried some weight with readers who weren’t able to watch along with them.
Now, though, everybody who’s interested is watching the press conferences can do so online at the same time as the people in the building. This is a good thing—journalists and game critics probably shouldn’t be opining too heavily on what are essentially commercials for games they haven’t played yet. They should try to avoid being complicit in the manufactured hype cycle of any game, as much as possible. And with the relatively recent ability to pump these press conferences out directly to the viewer, the publishers don’t even need the media to act as a middleman for that hype. They can let the fans get excited on their own, and also save some money in the process.
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