The Final Fantasy VII Letters, Part 10
The Promised Land
From: Kirk Hamilton
To: Leigh Alexander
Subject: Re: The Promised Land
Leigh,
On the television screen of my mind, there is a starfield. White comets zoom peacefully by, pulling back from the void and before leaping forward again, riding the line between the sad finality of completion and the artifice of digital infinity. As this endless scene plays out, it is accompanied by a rising and falling pentatonic scale, a four-note theme drawing me back, back, back to the beginning, to when I first booted up this game and gave myself over to nostalgia for a time that I had never experienced.
Final Fantasy VII is over. And it seems so fitting that it ends not by returning me to a title screen or giving me a New Game+ but by gently tossing me into an beautifully unending star-filled wormhole. I saw that this practice has become a bit of a Final Fantasy tradition, and I can’t think of a better comedown from the fraught, incredibly arduous task of actually defeating a JRPG’s final boss.
“And Sephiroth! To the settling of everything!“![]()
I thoroughly identify with your stories of the lonesome solace of the mid-90’s latchkey kid. I recall coming home while my sister was still at sports practice. I’d enter through the garage, and on a good day, it was empty—my parents weren’t home yet, and I had the place to myself. I’d immediately head to the cupboard and grab a Rice Crispy Treat (the kind that came packaged in a blue foil wrapper) before bounding down the stairs to my room. I remember so many details of that short journey—the number of stairs before and after the landing, the exact maneuver I would undertake to grab the bannister-pole and swing around the corner, landing on my feet. In short order I’d be safe in my room, booting up X-Com or Warcraft II or Grim Fandango.
And yet for whatever reason those games didn’t have the same kind of community FFVII did. As a result, my love of videogames was never reinforced by an online community like the one that you describe (or indeed, like the one that we have been been graced with as we write these letters). I didn’t know about fanfic, about canon roleplaying, about chat rooms. And while I, too, wonder why it is that FFVII engendered the deep love and fan loyalty that it did, in the end I find that I agree with you: who really cares?
It’s enough. It’s enough to understand that it’s great, enough to have seen with my own eyes (and thumbs) the compulsive gameplay, the hilariously weird story, and the sweeping mystery of it all… enough to have looked objectively at the abstraction on my screen and simply understood that for a huge number of people, it was more real than the most high-polygon, perfectly antialiased image.
I am hopeful that the industry can begin to make a more concerted effort to properly archive and preserve the great games of the 80’s and 90’s. Console games are mostly playable; even if they haven’t been given the FFVII treatment, it is still possible to track down an old Nintendo 64 or Dreamcast to give a great classic a replay. But some PC games are getting lost in the shuffle; the constantly shifting landscape of drivers and operating systems often renders them unplayable, and publishing issues complicate matters even further. It is all but impossible to find a copy of Grim Fandango anywhere save some incredibly expensive discs on ebay, and even those aren’t guaranteed to work. That is a shame.![]()
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