The Final Fantasy VII Letters, Part 10
The Promised Land
This is the final part in our retrospective letter series. An index of all letters can be found here.
From: Leigh Alexander
To: Kirk Hamilton
Subject: The Promised Land
Kirk,
So, we’re done. We defeated Sephiroth and we saved the planet. Or, really, Aeris saved the planet, or the planet saved itself.
You know what’s funny? I grew up on the same breakfast cereal as you and had the same chronic problem with leaving little bits left in every box forever. I think my rationale was that the stuff at the bottom of a box wasn’t that good, all crushed up and not substantial enough to fill a whole bowl, so why not start a fresh one? There was that, and the fact that empty cabinets seemed troublesome, sad.
I was actually a pretty lonely child. I mean, I always had plenty of friends around me, but in high school they were more the bonds of necessity, more “people to do things with” and less “people I had stuff in common with.” I’d ride the bus straight home from school most days, and I’d come home to an empty house, an hour or two’s stretch of solitude ahead of me until my Mom came home from her part-time job having picked my sister up from school, until Dad came home from work at the day’s end.
My memories of my home in those solitary hours are peaceful; it was always clean, sunlit. In my memory it’s Spring and I’ve rushed home to see if there was email from the mysterious and distant friends I’d made online, back in a time when checking it involved sitting with baited breath in front of a small glowing screen, watching a black-and-white progress bar slowly fill, a timer wheel spin (Downloading: 1 of 3 Messages).
After that, I’d get a snack and sit down to play video games by myself upstairs. I liked having cereal; I probably ate cereal most days, and I think that an empty cabinet just emphasized my loneliness. Leaving the boxes there might have been a way for young me to feel taken care of, that there were things waiting for me at home yet to be consumed, to occupy my appetite: Cereal, my email messages and the great big RPGs I played with single-minded completism, while paradoxically I half-hoped never to finish them. Of course I will always love FFVII. That Cloud and his friends were waiting at home for me to play with meant I would not be alone.
I started these letters with you because I wanted to know if that was all there was to it: Is FFVII a Great Video Game, or just a dear friend of mine? I think we’ve established that it is, in fact, great; we’ve agreed on that as we discovered (and re-discovered) all the subtle design techniques, the unforgettable art and music, the power of imagination and abstraction that are all sadly in such short supply today. I’m glad, because I feel that in writing these we’ve managed to achieve so much more in the service of FFVII than nostalgia; we have, I think, managed to present a number of arguments for the special-ness of this game, for its singular brilliance.