GDC Is No Longer Fit to Serve the Global Games Community
Photo by David Tran, courtesy of Shutterstock
For one week every year San Francisco’s Moscone Center transforms itself into the sprawling hub of the Game Developers Conference. With around 27000 attendees, it’s a massive event, the largest of its kind throughout the world, and thus has somewhat of a reputation for being a make-or-break event for prospective developers.
It’s not the healthiest of reputations, but it sticks. The power of a conference generally lies in its potential reach, and reach relies on attendance. More people equals more coverage, both from other developers and members of the press in attendance. The centralization of the event both in popular attendance and in physical location means that, for many developers, the tradeoff of taking a game to GDC outweighs the cost to taking it to many other conferences.
But GDC continuing to have the reach that it does, and, more specifically, remaining the most prestigious event of its kind, poses problems for developers that can’t make the conference. A heightened fear under the current administration is that of not being able to travel to the United States from certain countries—a fear that was crystallized by this year’s #1ReasonToBe panel, led by Vlambeer developer Rami Ismail, where six speakers were invited, only for three to be denied visas. Two of the backups were subsequently also denied visas.