The Leaderboard: On Mass Effect 3 and Serialized Endings
Paste has long believed that videogames are a vital part of pop culture. Starting this week we’re expanding our games coverage with a new biweekly essay column called The Leaderboard. Every two weeks we’ll be running an essay or editorial from a rotating crew of writers with a wide breadth of expertise and experience within the industry. From critics to designers to academics, The Leaderboard will highlight a variety of insightful voices. Today’s column on the ending of Mass Effect 3 and the nature of serialization comes from pop culture critic and AV Club staff writer Rowan Kaiser.
1. March, 2012
A group of irate gamers take to the internet to complain about Mass Effect III’s ending. What begins as a poll in the game’s official forum with “Make a new ending” as an option starts getting called a petition, and eventually sweeps the internet. Everyone has an opinion about the “petition” and it’s usually negative, largely on the grounds that you can’t force a story to change its ending, even if you’re disappointed. Battle lines are drawn.
This isn’t about Mass Effect III. This is about endings, authorial intent, serialization, fan ownership, and historical documents. This is about how new forms of media replace old forms, and also how the newest forms don’t actually look all that new when you examine them closely. It’s about storytelling, and about story listening.
The Mass Effect series has an emotional hold on gamers the likes of which I haven’t seen since Final Fantasy’s heyday in the late 1990s. I see three main reasons for this. First, the Mass Effect games are really good. Some people disagree, of course, but they’re commercially and critically acclaimed, with a large and passionate fanbase. And most importantly, I think they’re good. Second, they offer the player significant choice. The player-created character, Commander Shepard, is arguably the greatest manifestation of player choice in videogame history. Finally, the games are serialized. The decisions you tell your character to make affect things in that game, in the next, and in the grand finale, Mass Effect III. This is probably the most important thing you need to understand about the controversy surrounding the game’s ending.
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2. March, 2009
The Sci-Fi Channel’s reimagining of Battlestar Galactica comes to a controversial conclusion. To some fans and critics, it’s an emotional ending that resolves the most important storylines while leaving others ambiguous. To others, it’s the final, disappointing betrayal of the most promising science fiction series in years.
Serialization’s main strength can also be a story’s greatness weakness. Serialization gives stories an importance beyond the story itself because they’re told over weeks, months, or years. We think about them, and talk about them, and theorize about them, and plan for them. We obsess over them. To put it simply, serialized stories and their characters become our friends.
Unlike friends, serialized stories have clearly defined starting points and ending points. Some, like long-running comic books or soap operas, don’t have final endings, but they do have endings to parts of their stories. Others, like the most acclaimed TV shows, or long-running fantasy novel series, have clear finales. These finales often disappoint a vocal segment of the audience. It’s almost inevitable, actually. Long-running stories have so many different threads, have so many successes and failures, and often, so many different creators working on them, that trying to wrap all that up in a single episode, novel, or comic is virtually impossible.
There’s long line of distinguished stories with disappointing endings. In addition to Battlestar Galactica, there’s also Buffy The Vampire Slayer, which ended on a decent episode that tried its damndest to salvage one of the show’s worst seasons. Its spinoff Angel had a magnificent finale in my view, but it too has critics who dislike its plot ambiguity and lack of buildup. Lost’s finale has, perhaps wrongly, become the definition of the failed finale for many people. The X-Files’ ending came years after the show’s relevance, and was a footnote to a story that had once been known for its overarching narrative, the “mytharc.” Outside of television (at least partially), George R.R. Martin’s famous fantasy series A Song Of Ice And Fire has been delayed for years as the author struggles with a complex story and the desire to tell it as well as possible.
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