Nintensive Care: Why Radar Scope Is One of the Most Important Failures in Gaming History

How did Nintendo become the Nintendo we know today? Our column Nintensive Care tracks the history of Nintendo’s videogame era and its outsized influence on games and the gaming industry. Up this month: 1980’s Radar Scope, a game that had a pivotal impact on Nintendo’s future—not because it was a success, but it was such a failure that it almost shut Nintendo of America down well before the NES even existed. Typically available only to subscribers, this month’s installment of Nintensive Care is free for all to read.
Everybody needed a Space Invaders. Taito’s 1978 game wasn’t just a hit; it’s the moment when videogames went from a novelty to a viable medium that would quickly conquer arcades and gradually develop into the multibillion dollar industry we know today. Space Invaders was the biggest thing going and every arcade and game room needed one, or something similar—which meant every company that made videogames needed a Space Invaders knockoff in their portfolio. Even a Kyoto-based playing card company that started dabbling in electronics and videogames in the early ‘70s.
After releasing its first true videogame, Sheriff, through the publisher Sega in 1979, Nintendo focused next on their own Space Invaders riff. It would follow the basic framework of Taito’s smash, with players controlling a ship at the bottom of the screen and firing at enemies that approached from above. Unlike Space Invaders, whose rows of enemy ships moved in slow, predictable unison, Radar Scope’s bad guys would move more like the ships in Namco’s Galaxian, with circular patterns that made them harder to hit. Instead of Space Invaders and Galaxian’s flat top-down perspective, Radar Scope would use an angled grid to provide a semblance of a three-dimensional view, in what became its most unique and defining feature.
Radar Scope would also differ from Space Invaders and Galaxian in one other crucial way: it would be a massive flop that almost ended Nintendo’s expansion into America after a single game.
Radar Scope performed well enough in Japanese arcades when it came out in October 1980, but it absolutely tanked in the US. The Space Invaders fad was dead by the time the machine made its way to America two months later, killed by too many knock-offs and the arrival of newer, more complex games like Pac-Man. Nintendo of America was only able to move a third of the cabinets made for the US market, with a couple thousand unsold units cluttering up their warehouse. Nintendo of Japan rushed into developing a new game, something that could be easily swapped into unsold Radar Scope cabinets; a young artist who had worked on Radar Scope and Sheriff pitched a novel idea inspired by King Kong and starring some weird little guy with a mustache and overalls, and that artist’s first game as a lead designer helped save Nintendo from the great Radar Scope debacle of 1980. Yes, Radar Scope gave us Donkey Kong, Mario, and Shigeru Miyamoto’s career as a game designer.
Radar Scope has long been a small but pivotal footnote in Nintendo’s history. It’s the existential flop that directly led to the company’s first smash and the career of the most revered designer in games history. Its legacy greatly overshadows the game itself, which hasn’t received the regular updates, remakes, and rereleases showered upon so many of Nintendo’s games. It’s a cautionary tale and origin myth in one, with the game itself falling by the wayside and rarely being considered on its own terms today.