Say You Don’t Know Me: One Night in Pokémon Go
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It was already after 11pm. My husband found me in our bathroom, where I was working to pull my hair up into a lazy French twist. I clipped the knot into place with a barrette.
“Are you getting dressed for Pokémon?” my husband asked me, bewildered.
I didn’t answer. Instead, I put on a necklace. My husband smirked at me. Then he looked at himself in the mirror. “I already look like a Pokémon trainer,” he said.
“Oh,” I laughed, “the hoodie?” I was wearing a hooded sweatshirt, too. With a necklace, though.
“Yeah,” he said, “and this bag.”
“Oh!” I said. “I need to get my bag.”
We left our apartment building through the front entrance—something I can’t remember ever having done before—and I stopped at a park bench and sighed happily. I checked my phone.
“Playground,” my smartphone’s screen read. The playground itself was, in actuality, dark, deserted, but someone had taken a photo of it earlier, during the day. I swiped on the daytime photo, and I was immediately gifted three Poké Balls.
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The last time I ever went outside to play a videogame, it was late summer, 2003. The game was Boktai, for Game Boy Advance. Back then all “mobile” games were for GBA, and back then we used to alternate between calling those games “handheld” and “portable.”
By night, Boktai was a stealth game. But by the light of day, rather than running and hiding from enemies, you could charge up your “solar gun” and face adversaries head-on. The GBA cartridge itself had this weird protuberance with a tiny square set into it; that tiny square was the photo-sensor, and it could tell whether you, the player, were sitting in the sun. In turn, an onscreen “sunlight gauge” dictated how quickly you could charge your solar gun. Finding a sunny spot was imperative, especially for winning boss battles against vampires.
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