Water Town Brings a Sense of History to Playerunknown’s Battlegrounds

I’m not sure how exactly to describe PlayerUnknown’s Battlegrounds (hereafter to be referred to as PUBG) in a succinct way. Yes, it’s just a game about survival arena battles, which sort of puts it in the same territory of DayZ or Rust, but PUBG is faster. It’s more ruthless, and the constantly encroaching kill-zone outside of the Blue Wall forces constant movement. There’s no camping in PUBG, barely any moments of rest. If you aren’t checking the horizon for other players, you’re making sure you’re safely within the White Circle for the next purge.
Right around the middle of the current only map for PUBG is Water Town. That’s not its official name; as far as I can find it doesn’t actually have a proper name. Players call it Water Town, or they call it Venice. The title is descriptive—it’s a small hamlet in the pseudo-Eastern-European style of the rest of the game, but unlike every other town in the game, about half of the structures in the town are flooded, at least partially.
Most of the encampments in PUBG feel like paintball obstacles—they’re there, yes, but they don’t seem to say much about their own history. Inside this garage there is a rifle. Inside this house there is body armor. True to the form of the game, it feels like someone, or something, placed these objects here for the players to find and murder each other with.