Rockstar Games Reveals Details of Red Dead Redemption 2‘s Development, Including 100-Hour Developer Work Weeks
Images via Rockstar Games
Red Dead Redemption 2 has been one of the most anticipated games of 2018. It’s an exciting title, even from the standpoint of someone who isn’t into the series: It looks stunning, you can do everything from dancing to conducting large-scale heists, and there are >extensive customization and weapon options to make for fun, diverse action that will maintain your interest for dozens of hours—at least around 65 hours, to be exact.
A new Vulture feature has provided insight into various aspects of Red Dead Redemption 2’s development, including the particularly troubling revelation that the game’s development team was put through 100-hour work weeks several times in 2018.
Dan Houser, Rockstar Games’ vice-president for creative, says that “the finished game includes 300,000 animations, 500,000 lines of dialogue and many more lines of code.”
For every Red Dead Redemption 2 commercial and trailer, he says the team “probably made 70 versions, but the editors may make several hundred.”