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Photos courtesy of Games Done Quick
Videogame conventions are a dime a dozen nowadays, but the Games Done Quick events stand out above the rest. The biannual, week-long, 24/7 speedrunning marathons have become like a biannual, week-long, 24/7 holiday to me and thousands of other fans.
The first Games Done Quick event took place in 2010, but the first one I was exposed to must have been around 2016. I ran across some news article saying the speedrunning event was taking place, I clicked the link to the Twitch stream, and I was hooked. I would stay up late watching all the runs I could, and the first thing I would do when I woke up was turn the stream back on.
Three years later, I was able to attend my first Games Done Quick event at Summer Games Done Quick 2019, thanks to a press pass courtesy of Game Informer, where I was interning at the time. The stream on my phone came alive in front of my eyes, and I got to yell and clap along with the rest of the audience as incredibly talented speedrunners tore apart my favorite games.
Five years after that, I finally came back for Summer Games Done Quick 2024. A lot has happened since then, most notably a pandemic that forced the events to online-only marathons for a number of years. However, the energy, passion and excitement everyone had for this highly specific way of engaging with the medium of videogames was exactly the same as it was when I first stepped into the hotel hosting the event in 2019, as well as when I first clicked the link to the Twitch stream even before then.
Kicking off the entire marathon was a name even non-speedrunning fans may have heard of: Dan Salvato. Most famous for creating the dating sim visual novel Doki Doki Literature Club which eventually breaks down into a horror game, Salvato had been dedicating his time to speedrunning Yoshi’s Story since 2013, four years before his debut game skyrocketed his popularity online.
Also over the past 11 years, Salvato had submitted his run of Yoshi’s Story to Games Done Quick in hopes of being selected to run the game for the marathon nearly every time there was an event. After countless rejections over the past decade, he was finally selected to show off one of his favorite childhood games.
“I finally got in, and I was incredibly nervous for it,” Salvato said. “It’s like this one shot that I get after so many years of build up. And walking away from it, I had a lot of fun, but I couldn’t stop thinking about all the mistakes I made during the run. I think that very quickly changed when there were all these people that reached out to me or came up to me and told me how much fun they had and how good the commentary was and how it was really entertaining and really cool to watch and all of these really positive messages. I think that helped shift my perspective for the better because I got an understanding of what other people saw me do, as opposed to what I saw myself do, which is always going to be focused on the mistakes. I realized that everyone had a really great time. And at the core of it, I got to show off what I wanted to show off, which is just the whole game. And so I’ve been able to leave it off as a really fun and happy memory.”
Salvato said that despite his fame as the person behind Doki Doki Literature Club, his game took a backseat to his run of Yoshi’s Story that week, with fans congratulating him on the run and mainly only mentioning his game in passing. Although he said he’s never offended for being known as the Doki Doki Literature Club guy, Salvato said it was nice to be appreciated for something other than that work.
Salvato not only creates and speedruns games, but he also mods and plays competitively in them as well, having contributed to the “Project M” mod of Super Smash Bros. Brawl while also having been a competitive Smash Bros. player. He said each way he engages with videogames can influence the others.