Finding Beauty in the Weirdest Fighting Game Glitches
 
                                   
                            As with any piece of software, experiencing regular glitches in videogames has, unfortunately, become par for the course. These anomalies run the gamut from amusing distraction to game-crashing nuisance, but in the world of competitive fighting games, glitches can sometimes mean the difference between victory and defeat.
The most important of these came way back during the early 1990s, when fighting games were in their infancy and developers were just coming to understand what players wanted out of a competitive title. During the creation of Street Fighter II, the pioneers at Capcom accidentally stumbled on a concept that set the genre on an entirely different course.
According to Street Fighter II’s lead designer Akira Nishitani, his team implemented additional input leniency in an effort to make special moves easier to execute. But this came with an unintended side effect: players could now string basic attacks and special moves together into combinations (popularly known as combos), a feature that would go on to form the core of the entire genre.
“We thought this was quite interesting, and it didn’t seem to cause any bugs, so we decided it could be a feature to expand the gameplay,” Nishitani explained to journalist Nick Des Barres in 2013. “It wasn’t something we anticipated, but since we decided to incorporate it into the game during development, I wouldn’t call it a bug.”
Many players don’t understand that playing a fighting game is not just about defeating an opponent; often they are struggling against the developers themselves. While the genre has transformed over the last couple decades, players are still confined by the personal philosophies of the creators themselves. If the Street Fighter II developers had ‘fixed’ the undesired result of their work instead of turning it into a feature, there’s no telling where fighting games would be today.
It’s a general sentiment in the fighting game community that the real potential of a title can only be reached when competitors get their hands on it. Developers may have their own ideas of where gameplay may lead, but a game’s evolution is truly realized in practice sessions and tournaments. Squeezing out that extra hit or bit of damage often comes from disregarding the systems in place and breaking a fighting game as much as possible.
That’s where glitches come in. The competitive community has always had a strained relationship with them, preferring to rely on skill instead of exploit a mistake. But they’re often the best way to push a game to its limits. Sometimes, these discoveries even have the potential to make the game more balanced.
A classic example of this came with the release of Capcom vs. SNK 2 in 2001. The crossover title featured characters and mechanics from the eponymous studios’ most popular franchises—Street Fighter, Darkstalkers, King of Fighters, Samurai Shodown—and is often touted as one of the crowning achievements of the genre. But without the discovery of a single unintended technique, it’s easy to see how this legendary release could have been forgotten.
Roll canceling is exactly what it sounds like. By interrupting the earliest parts of a roll animation with a special or super, that attack is granted the best parts of the roll, most notably invulnerability from incoming offense. The timing is tough, but the rewards are immense; in utilizing this glitch, players are able to find success with a wider range of characters, effectively balancing the game by accident.
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