Tetris Effect Is Beautiful, Powerful, and Afraid to Get Truly Psychedelic
People think it’s funny to not use something’s real name on Twitter. The Shape of Water becomes “The Fish Fucking Movie.” Red Dead Redemption 2 becomes “The Cowboy Game.” And Tetris Effect becomes “Drug Tetris,” or, as I tended to call it, “Psychedelic Tetris.”
The goal here isn’t to diminish the game, even if people are clearly making a joke about it. It’s to refer to it in the most direct and concise fashion, boiling Tetris Effect down to its essence to make sure people immediately know what sets it apart from standard Tetris. Instead of the barebone backgrounds and Russian folk music of old, this Tetris unites colorful visuals and a pulsing electronic score with the game’s classic puzzle action to help the player feel synesthesia. The music and images react to the motion of the blocks, which change speed based on the tempo of the music, and it’s all supposed to become one single overarching sensory experience. And that’s why both “Drug Tetris” and “Psychedelic Tetris” seem like names that should fit.
They really don’t, though. The name we should have settled on is “New Age Tetris.” After playing through the entire game, I can verify that its psychedelic bona fides have been greatly exaggerated. Its “trippy” visuals are too programmatic and predictable to ever attain the dreamlike atmosphere of a truly psychedelic experience. It too often relies on stock trappings from the New Age movement, with imagery from Native American culture and Eastern spiritualism. On more than a few levels the synesthetic effect is undermined by those uninspired visuals—sometimes I felt like I was stuck in an ‘80s sitcom mockery of a New Age book store. One level of Tetris Effect comes perilously close to whipping out some dancing Kokopellis.
The music also doesn’t quite fit the psychedelic tag. It’s a bunch of original electronic pop songs, largely wordless but with vocals on a few levels. The interaction between the music and the player’s action is immaculate—as you spin and drop your L blocks you’ll hear corresponding notes and melodies seamlessly merge with the base track—and I still have some of the songs stuck in my head, days later. The problem is that none of the music is euphoric or powerful enough to push the player into the kind of delirium that they can find on the dance floor, at a concert or even in other synesthetic games.
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